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Posted: Sun Aug 19, 2007 8:54 am
by Duncan Mac Leod
Why go a long and hard road?

Just use one of the two existing and working NWN to Ogre Mesh converters...

http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590

and

http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519

AFAIK Irrlicht now supports loading of Ogre Mesh format...

HTH,
Duncan

Posted: Sun Aug 19, 2007 9:02 am
by BlindSide
Great idea, I am wondering how good Ogre mesh support is these days, are animations etc supported ok?

Posted: Sun Aug 19, 2007 11:09 am
by MasterGod
Duncan Mac Leod wrote:Why go a long and hard road?

Just use one of the two existing and working NWN to Ogre Mesh converters...

http://www.ogre3d.org/phpBB2/viewtopic.php?t=32590

and

http://www.ogre3d.org/phpBB2/viewtopic.php?t=11519

AFAIK Irrlicht now supports loading of Ogre Mesh format...

HTH,
Duncan
How can I use the "pymdl2mesh.py"? I mean what is this .py file or how can I use it to convert the files to Ogre Mesh?

And what do you Duncan Mac Leod recommand, pymdl2mesh or mdl2mesh?

Posted: Sun Aug 19, 2007 3:57 pm
by Duncan Mac Leod
MasterGod wrote:How can I use the "pymdl2mesh.py"? I mean what is this .py file or how can I use it to convert the files to Ogre Mesh?

And what do you Duncan Mac Leod recommand, pymdl2mesh or mdl2mesh?
You will need support for Python (http://www.python.org/) if you want to use .py files (needed for pymdl2mesh) or support for Lua (http://www.lua.org/) if you want to use mdl2mesh!

In addition you will need the Ogre3D SDK (http://www.ogre3d.org/) so you can use the OgreXMLConverter for converting the output (which is in OgreXML Mesh Format) to Ogre Binary Mesh Format...

One note: I am using Ogre3D for my project, so I cannot guarantee that it will work with Irrlicht, but I have read that Irrlicht now supports Ogre Mesh Format. I can only say that it works with Ogre3D including Animations, never tested it with Irrlicht (Ogre Mesh Support)!

HTH,
Duncan

Posted: Sun Aug 19, 2007 8:16 pm
by hybrid
Irrlicht's Ogre mesh loader does not support animations. Animation support might increase with the integration with the new animation system, though. Before this is done (in one of the next releases), no new animation format will be supported. But all currently supported static mesh loaders are good candidates for adding animation support (so Collada, Ogre3d, or 3ds might be implemented), or we add the NWN loader. However, a first glance presented a weird mix of all render phases into the animation class. So it might take some more time before the mentioned loader could be integrated, not to talk about problems with porting to the new animation system...

Posted: Sun Aug 19, 2007 9:45 pm
by MasterGod
Bummer. But great thanks to you all you were an excellent help, thank you!

EDIT:
I'v heard there is an importer to MilkShape for the NWN's .mdl files called: msMDLImporter1.0.zip but I cant find it.. Maybe if it's still out there it can help, hopefully.
Heard bout it here: http://www.unrealwiki.com/wiki/NeverWin ... _To_UT2003

Posted: Tue Aug 28, 2007 4:26 pm
by Ico
Search Neverwinter Vault. There is a MDL -> OBJ -> MDL converter somewhere.

Posted: Wed Aug 29, 2007 2:50 am
by MasterGod
I can't believe I found it!! Finally! YaY!
Its a NWN .mdl to 3ds Max "converter" - more like a plug-in, it's called NWmax .8.
NWmax is a suite of import, export and modeling scripts and utilities for Discreet’s free gmax 3D modeling software. Unlike the previous scripts available to the community, NWmax is a no compromise full implementation of all features available to NWN 3d models. Skinmesh, Aura Lights, Emitters, animations, danglymesh… it’s all there and it exports and saves without any copy+pasting required. NWmax offers the user a suite of custom utilities to use while importing, creating and exporting NWN weapons, creatures, placeables, tiles and VFX creations.
NWmax 0.8 3ds max v6 Installer (1.1MB) (7-Jun-2005) (Click to download)
Ho, and I almost forgot, THANK YOU! You have no idea how much time I was looking for such a thing!! WOW, thanks! :D

Edit: After exporting the meshes I found there was a problem exporting the animation right, to fix it check this - http://irrlicht.sourceforge.net/phpBB2/ ... sc&start=0

Re: What is Neverwinter Nights model format?

Posted: Tue Dec 22, 2015 12:18 pm
by yuninsik
Hello, I study Game Programming in Korea.

I know this post was written a long time ago, but I'd still like to ask if anyone has the file, Iron Golem X,x. I've been trying to download it, but have failed.

If anyone has it, please send it to yunisig@hanmail.net.

I'd appreciate it very much.