new blender exporter

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

new blender exporter

Post by roxaz »

http://directpython.sourceforge.net/exportx.html
I couldnt manage to get out even static mesh. Irrlicht loads mesh but shows nothing, maybe you guys will manage to do something with it
vermeer
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Post by vermeer »

had you uve mapped it, texture, asigned well all vertices to bones, no vertex unasigned, and finally added to keyframes in the timeline?
Finally making games again!
http://www.konekogames.com
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

no, other exporters exported plain cube with no texture and it worked. with this exporter it dont work as expected
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
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Post by vermeer »

then..use the one in my sig...
Finally making games again!
http://www.konekogames.com
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

i wish that would work... i get same results like this new exporter..
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

am lately with little time, but could you post the offending blender file in case I can dig it ?
Finally making games again!
http://www.konekogames.com
roxaz
Posts: 575
Joined: Tue Jan 23, 2007 8:35 pm
Location: LT

Post by roxaz »

nevermind, i just had to open and save mesh MView.exe to get it working :)
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