Automatic Portal Generation

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Virion
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Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Automatic Portal Generation

Post by Virion »

sio2
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Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

This would certainly be ideal for inclusion in Irrlicht if it does what it says without any major issues. It would be useful as an alternative to OctTreeSceneNode and, if it works as well as it appears to from the webpage, it would be a much more efficient PVS method. In fact, if it works well it would probably become the primary method of rendering maps/levels.

I'll certainly take a look at implementing this.
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