Glitch pictures thread!

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.

Re: Glitch pictures thread!

Postby Granyte » Wed Mar 28, 2012 2:54 am

REDDemon wrote:lol that planet remembered me a big cutted green apple :D

looool now that you mention it
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Re: Glitch pictures thread!

Postby roelor » Tue Apr 03, 2012 9:11 pm

ent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me

Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :C
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Re: Glitch pictures thread!

Postby ACE247 » Wed Apr 04, 2012 1:12 pm

0:18 Cavity inside the apple
Looks like a worm got there too. :)
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Re: Glitch pictures thread!

Postby hendu » Fri Jun 15, 2012 9:09 pm

Mr. Guard's PhD included a fast approximate SSAO method. It didn't look that good, so I tried to tweak it:

Image

...so I got cool edge detection instead :(
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Re: Glitch pictures thread!

Postby Virion » Sat Jun 16, 2012 8:09 am

lol at least it's a happy accident. that's a pretty decent edge detection :D
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Re: Glitch pictures thread!

Postby Mel » Sat Jun 16, 2012 9:55 am

Indeed, tweaking it and inverting the result will definately show a great effect :)
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Re: Glitch pictures thread!

Postby REDDemon » Mon Jun 18, 2012 4:47 pm

better than my last attemp with gaussian edge detection ;). Even if unwanted that is a great result.
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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Re: Glitch pictures thread!

Postby Granyte » Wed Jun 20, 2012 4:07 pm

again not a picture but helll it's worth looking at

http://www.youtube.com/watch?v=svdpP1Z9 ... e=youtu.be
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Re: Glitch pictures thread!

Postby hendu » Fri Jul 13, 2012 8:44 pm

Image

I accidentally robot...

Image

Then I accidentally all-seeing eye. Dammit making a good-looking fake reflection is hard ;)
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Re: Glitch pictures thread!

Postby stefbuet » Sat Jul 21, 2012 3:08 pm

I'm back to Irrlicht!...

Image
CuteAlien wrote:coders are well-known creatures of the night
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Re: Glitch pictures thread!

Postby Granyte » Sun Jul 22, 2012 2:46 am

what were you trying that gave this?
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Re: Glitch pictures thread!

Postby stefbuet » Sun Jul 22, 2012 11:00 am

Adding bounding volumes in deferred lighting, I was debuging the world position of pixels. It should be a nice sphere with black/red/green/yellow corners but a shader mistake added strange artefacts :p
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Re: Glitch pictures thread!

Postby RdR » Wed Aug 01, 2012 6:38 pm

Created a DirectX 11 renderer to test the character animation system but shader result is not even close :D

Image

A little better but still not good (mesh stretched):
Image

Anyone suggestions how to fix this btw?
In the second screenshot i'm only uploading a matrix with the translations of the bones (no rotation)
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Re: Glitch pictures thread!

Postby hendu » Thu May 16, 2013 6:02 pm

You will never know what this is :P

Image
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Re: Glitch pictures thread!

Postby Marthog » Thu May 16, 2013 6:31 pm

hendu wrote:You will never know what this is :P

A tunnel? A spider web?



Image

I forgot to set a saturation value. It needs to be convert_uchar4_sat instead of convert_uchar4 (OpenCL).
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