Jirr vs. Bindenlicht vs. JME - Which for Applets?
Jirr vs. Bindenlicht vs. JME - Which for Applets?
Hi, this is my first message in the forum but I've been using c++ and Irrlicht for about a year now and some questions. I'm going to be writing physics applets for school that need to be 3D. I was planning on using JME for it but is there any advantages to using Irrlicht over JME despite some experience? Should I use Bindenlicht or Jirr? and lastly, what do I need to make them work in a web browser (HTML wise)? Any help would be immensely appreciated.
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Jirr
On the subject of Jirr, I'm actually in the process of embedding Irrlicht 1.5 into a game editor based on the NetBeans platform. If I go too far with it, I'll end up coding Jirr 1.5!
- Pros:
- Memory allocations happen on the native side, so the applet heap size limit isn't as big an issue as it would be for jME.
- Irrlicht is easier to use than jME, especially if you already have Irrlicht experience.
- Unlike jME your users have a choice of renderers.
- Cons:
- Still version 1.4.2.
- Jirr's community is less active than jME, unless you count the whole Irrlicht community.
- Cons:
- It's old and abandoned.
- Pros:
- Very active community.
- Proven technology (better than Java3D).
- Some boilerplate code already done for you.
- Good applet examples.
- Cons:
- Infrequent updates.
- More memory allocated on the Java side, so applet heap limits become an issue.
On the subject of Jirr, I'm actually in the process of embedding Irrlicht 1.5 into a game editor based on the NetBeans platform. If I go too far with it, I'll end up coding Jirr 1.5!
G3D vs JIRR ?... and the others ...
and what do you think about G3D for Java by Michael Hedenus ?
http://g3d-cpp.sourceforge.net/
http://www.hedenus.de/g3d/index.html
http://g3d-cpp.sourceforge.net/
http://www.hedenus.de/g3d/index.html
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- Posts: 3
- Joined: Mon Nov 16, 2009 3:46 pm
Hi, were you able to embed irrlicht 1.5?SSG wrote: On the subject of Jirr, I'm actually in the process of embedding Irrlicht 1.5 into a game editor based on the NetBeans platform. If I go too far with it, I'll end up coding Jirr 1.5!
I'm trying to generate wrappers for irrlicht-1.6 with swig, could sure use some help.
How are you doing it?
http://dzzd.net/
Hardware accelerated, pure Java, no plug-in required
Software mode works without any other requirement than Java 1.1
Hardware accelerated, pure Java, no plug-in required
Software mode works without any other requirement than Java 1.1