Screenshot of the Month, November 2016 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Who is the winner of SoTM Nov 2016?

Poll ended at Thu Dec 15, 2016 3:27 am

omaremad - Radiosity Maker
4
36%
cloves - Chess it
2
18%
vectrotek - Proposed entance to the labyrinth at Knossos..
5
45%
 
Total votes: 11

Cube_
Posts: 1010
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Screenshot of the Month, November 2016 [Winner Announced!]

Post by Cube_ »

Welcome to screenshot of the month!
The Winner of November 2016 is

vectrotek - Proposed entance to the labyrinth at Knossos..
Image

Congratulations on yet another victory Vectrotek!
Last edited by Cube_ on Fri Dec 16, 2016 4:36 pm, edited 5 times in total.
"this is not the bottleneck you are looking for"
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by omaremad »

I am back! 8)
Here is a screenshot of my "Radiosity Maker" its a deffered lighting engine capable of doing soft shadows with recycled shadoe maps, faked volumetric, SSAO, screen space reflections and more importantly after you place all your lights it will read your dynamic scene and generate the radiosity lights to do the indirect lighting. Here is screenshot which cant show all the effects but shows the lighting nicely. The deffered engine is based on entity's irrrender but with lots of additions.
Image
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Cube_
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Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Cube_ »

oh wow, those soft shadows are NICE - not a huge fan of the lensflare through the pillar but can't have everything, those shadows are alone worth a vote :P
"this is not the bottleneck you are looking for"
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by omaremad »

Thanks, opps i mean,I had to leave a irrlicht billboard as a flaw to prove its irrlicht
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Cube_
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Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Cube_ »

haha - I personally don't need proof but regardless, the soft shadows are the important part :P
"this is not the bottleneck you are looking for"
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Vectrotek »

omaremad.. That's neat!
cloves
Posts: 6
Joined: Sat Nov 19, 2016 3:22 am

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by cloves »

Chess it

Image

I'm starting an AI training
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Vectrotek »

Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Vectrotek »

Proposed entance to the labyrinth at Knossos..
Image
SSAO Parameters must be tweaked for every scene.
The problem is getting some kind of general formula for these things.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Vectrotek »

@Omaremad.. I read your bit on the SSAO in Blender..
I got the same issue! (I think it was yours)
omaremad
Competition winner
Posts: 1027
Joined: Fri Jul 15, 2005 11:30 pm
Location: Cairo,Egypt

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by omaremad »

I cant remember that post, the sso algortiyhms are related to delta depth values, big scenes with huge depth buffers (far values) dont get much ssao
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Vectrotek »

Your're right. I use 24 bit RBG Packed/Unpacked depth which allowed me to
multiply the "Delta" in Depth_Compare() by a very high amount like 500.0
which seemed to stretch this "effective depth" area quite a lot. (it didn't work with 8 bit depth though)
More tests needed, but it looks cool so far. (I like your renderer!)
cloves
Posts: 6
Joined: Sat Nov 19, 2016 3:22 am

Re: Screenshot of the Month, November 2016 [Submissions Open

Post by cloves »

Vectrotek wrote:Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?
Yes, im work only in weekends, but i put moves and selects pieces now :D
Cube_
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Re: Screenshot of the Month, November 2016 [Submissions Open

Post by Cube_ »

Closing submissions now
"this is not the bottleneck you are looking for"
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month, November 2016 [Winner Announced

Post by Vectrotek »

Hey! Thanks guys! :D
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