Screenshot of the Month, November 2016 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Who is the winner of SoTM Nov 2016?

Poll ended at Thu Dec 15, 2016 3:27 am

omaremad - Radiosity Maker
4
36%
cloves - Chess it
2
18%
vectrotek - Proposed entance to the labyrinth at Knossos..
5
45%
 
Total votes : 11

Screenshot of the Month, November 2016 [Winner Announced!]

Postby Cube_ » Thu Nov 03, 2016 1:41 am

Welcome to screenshot of the month!
The Winner of November 2016 is

vectrotek - Proposed entance to the labyrinth at Knossos..
Image

Congratulations on yet another victory Vectrotek!
Last edited by Cube_ on Fri Dec 16, 2016 4:36 pm, edited 5 times in total.
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby omaremad » Wed Nov 09, 2016 6:06 am

I am back! 8)
Here is a screenshot of my "Radiosity Maker" its a deffered lighting engine capable of doing soft shadows with recycled shadoe maps, faked volumetric, SSAO, screen space reflections and more importantly after you place all your lights it will read your dynamic scene and generate the radiosity lights to do the indirect lighting. Here is screenshot which cant show all the effects but shows the lighting nicely. The deffered engine is based on entity's irrrender but with lots of additions.
Image
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Cube_ » Wed Nov 09, 2016 6:09 am

oh wow, those soft shadows are NICE - not a huge fan of the lensflare through the pillar but can't have everything, those shadows are alone worth a vote :P
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby omaremad » Wed Nov 09, 2016 6:11 am

Thanks, opps i mean,I had to leave a irrlicht billboard as a flaw to prove its irrlicht
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If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Cube_ » Wed Nov 09, 2016 6:18 am

haha - I personally don't need proof but regardless, the soft shadows are the important part :P
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Vectrotek » Wed Nov 09, 2016 9:53 am

omaremad.. That's neat!
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby cloves » Sun Nov 27, 2016 9:21 pm

Chess it

Image

I'm starting an AI training
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Vectrotek » Mon Nov 28, 2016 7:28 pm

Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Vectrotek » Mon Nov 28, 2016 7:38 pm

Proposed entance to the labyrinth at Knossos..
Image
SSAO Parameters must be tweaked for every scene.
The problem is getting some kind of general formula for these things.
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Vectrotek » Mon Nov 28, 2016 7:41 pm

@Omaremad.. I read your bit on the SSAO in Blender..
I got the same issue! (I think it was yours)
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby omaremad » Tue Nov 29, 2016 10:00 pm

I cant remember that post, the sso algortiyhms are related to delta depth values, big scenes with huge depth buffers (far values) dont get much ssao
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If you want modern rendering techniques learn how to make them or go to the engine next door =p
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Vectrotek » Wed Nov 30, 2016 9:59 am

Your're right. I use 24 bit RBG Packed/Unpacked depth which allowed me to
multiply the "Delta" in Depth_Compare() by a very high amount like 500.0
which seemed to stretch this "effective depth" area quite a lot. (it didn't work with 8 bit depth though)
More tests needed, but it looks cool so far. (I like your renderer!)
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby cloves » Sun Dec 04, 2016 3:09 am

Vectrotek wrote:Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?


Yes, im work only in weekends, but i put moves and selects pieces now :D
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Re: Screenshot of the Month, November 2016 [Submissions Open

Postby Cube_ » Sun Dec 04, 2016 3:24 am

Closing submissions now
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Re: Screenshot of the Month, November 2016 [Winner Announced

Postby Vectrotek » Tue Dec 20, 2016 11:10 pm

Hey! Thanks guys! :D
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