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Screenshot of the Month, November 2016 [Winner Announced!]

Posted: Thu Nov 03, 2016 1:41 am
by Cube_
Welcome to screenshot of the month!
The Winner of November 2016 is

vectrotek - Proposed entance to the labyrinth at Knossos..
Image

Congratulations on yet another victory Vectrotek!

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 09, 2016 6:06 am
by omaremad
I am back! 8)
Here is a screenshot of my "Radiosity Maker" its a deffered lighting engine capable of doing soft shadows with recycled shadoe maps, faked volumetric, SSAO, screen space reflections and more importantly after you place all your lights it will read your dynamic scene and generate the radiosity lights to do the indirect lighting. Here is screenshot which cant show all the effects but shows the lighting nicely. The deffered engine is based on entity's irrrender but with lots of additions.
Image

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 09, 2016 6:09 am
by Cube_
oh wow, those soft shadows are NICE - not a huge fan of the lensflare through the pillar but can't have everything, those shadows are alone worth a vote :P

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 09, 2016 6:11 am
by omaremad
Thanks, opps i mean,I had to leave a irrlicht billboard as a flaw to prove its irrlicht

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 09, 2016 6:18 am
by Cube_
haha - I personally don't need proof but regardless, the soft shadows are the important part :P

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 09, 2016 9:53 am
by Vectrotek
omaremad.. That's neat!

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Sun Nov 27, 2016 9:21 pm
by cloves
Chess it

Image

I'm starting an AI training

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Mon Nov 28, 2016 7:28 pm
by Vectrotek
Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Mon Nov 28, 2016 7:38 pm
by Vectrotek
Proposed entance to the labyrinth at Knossos..
Image
SSAO Parameters must be tweaked for every scene.
The problem is getting some kind of general formula for these things.

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Mon Nov 28, 2016 7:41 pm
by Vectrotek
@Omaremad.. I read your bit on the SSAO in Blender..
I got the same issue! (I think it was yours)

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Tue Nov 29, 2016 10:00 pm
by omaremad
I cant remember that post, the sso algortiyhms are related to delta depth values, big scenes with huge depth buffers (far values) dont get much ssao

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Wed Nov 30, 2016 9:59 am
by Vectrotek
Your're right. I use 24 bit RBG Packed/Unpacked depth which allowed me to
multiply the "Delta" in Depth_Compare() by a very high amount like 500.0
which seemed to stretch this "effective depth" area quite a lot. (it didn't work with 8 bit depth though)
More tests needed, but it looks cool so far. (I like your renderer!)

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Sun Dec 04, 2016 3:09 am
by cloves
Vectrotek wrote:Its getting hot around here!

@cloves.. Are you implementing a chess engine in there?
Yes, im work only in weekends, but i put moves and selects pieces now :D

Re: Screenshot of the Month, November 2016 [Submissions Open

Posted: Sun Dec 04, 2016 3:24 am
by Cube_
Closing submissions now

Re: Screenshot of the Month, November 2016 [Winner Announced

Posted: Tue Dec 20, 2016 11:10 pm
by Vectrotek
Hey! Thanks guys! :D