Screenshot of the Month December 2015 [Winner announced]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March
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Vote the best

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh
9
75%
A skydome out of a cubemap - by Mel
3
25%
 
Total votes: 12

stefany
Posts: 58
Joined: Wed Dec 07, 2011 10:50 am

Screenshot of the Month December 2015 [Winner announced]

Post by stefany »

WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p"
Image

Congratz once more devsh!

(Note: Post was edited by some alien admin to get this voting finished)

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh
Image
A skydome out of a cubemap - by Mel
Image

Please submit here for the best screenshot for December 2015! You can submit until the 31th of December. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner
Last edited by stefany on Sat Jan 02, 2016 2:38 pm, edited 1 time in total.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Re: Screenshot of the Month December 2015 [Submit now]

Post by devsh »

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

Image
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month December 2015 [Submit now]

Post by Mel »

A skydome out of a cubemap :)

Image

Although it is not actually a screenshot, it is indeed rendered with the help of Irrlicht :) It is the famous cubemap used for almost every example on the engine rendered into a single texture that can be used as a skydome. That's a 1024x1024 version, but it is posible to rasterize it to any resolution.

the 2048x1024 version
http://i.imgur.com/hoSaI3F.png
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
chronologicaldot
Competition winner
Posts: 684
Joined: Mon Sep 10, 2012 8:51 am

Re: Screenshot of the Month December 2015 [Submit now]

Post by chronologicaldot »

X) Funny, we didn't even close out the last competition. And November got left in the dust, lol.
I'd like to see csg submit something. Their Zirkonia is coming along still.
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Re: Screenshot of the Month December 2015 [Submit now]

Post by Virion »

devsh wrote:Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

Image
Irrlicht now support OpenGL 4.5? Serious? :o
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month December 2015 [Submit now]

Post by Mel »

The features are still the same, though, so i guess it doesn't matter much the GL version
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
stefany
Posts: 58
Joined: Wed Dec 07, 2011 10:50 am

Re: Screenshot of the Month December 2015 [Vote now!]

Post by stefany »

Vote time!
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the Month December 2015 [Vote now!]

Post by Vectrotek »

Not an easy decision! Mel's algorithm for converting the environment is pure genius, but "that castle" is kick-ass!
Just how was it done? Looks like a point cloud on steroids mixed with super advanced order independent transparent voxels!
If Irrlicht can do that... (must be quite an advanced library like used in BAW or something)
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