Screenshot of the Month December 2015 [Winner announced]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote the best

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh
9
75%
A skydome out of a cubemap - by Mel
3
25%
 
Total votes : 12

Screenshot of the Month December 2015 [Winner announced]

Postby hernanex3 » Tue Dec 01, 2015 6:10 pm

WINNER devsh with "Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p"
Image

Congratz once more devsh!

(Note: Post was edited by some alien admin to get this voting finished)

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p - by devsh
Image
A skydome out of a cubemap - by Mel
Image


Please submit here for the best screenshot for December 2015! You can submit until the 31th of December. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner
Last edited by hernanex3 on Sat Jan 02, 2016 2:38 pm, edited 1 time in total.
Be happy happy!
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Re: Screenshot of the Month December 2015 [Submit now]

Postby devsh » Thu Dec 03, 2015 2:23 pm

Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

Image
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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Re: Screenshot of the Month December 2015 [Submit now]

Postby Mel » Mon Dec 21, 2015 12:05 am

A skydome out of a cubemap :)

Image

Although it is not actually a screenshot, it is indeed rendered with the help of Irrlicht :) It is the famous cubemap used for almost every example on the engine rendered into a single texture that can be used as a skydome. That's a 1024x1024 version, but it is posible to rasterize it to any resolution.

the 2048x1024 version
http://i.imgur.com/hoSaI3F.png
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Mel
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Re: Screenshot of the Month December 2015 [Submit now]

Postby chronologicaldot » Wed Dec 23, 2015 9:10 am

X) Funny, we didn't even close out the last competition. And November got left in the dust, lol.
I'd like to see csg submit something. Their Zirkonia is coming along still.
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Re: Screenshot of the Month December 2015 [Submit now]

Postby Virion » Mon Dec 28, 2015 8:54 am

devsh wrote:Order Independent Transparency through ray-casting on the GPU = 130 FPS @ 1080p

Image


Irrlicht now support OpenGL 4.5? Serious? :o
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Re: Screenshot of the Month December 2015 [Submit now]

Postby Mel » Mon Dec 28, 2015 11:02 am

The features are still the same, though, so i guess it doesn't matter much the GL version
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month December 2015 [Vote now!]

Postby hernanex3 » Sat Jan 02, 2016 2:43 pm

Vote time!
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Re: Screenshot of the Month December 2015 [Vote now!]

Postby Vectrotek » Tue Jan 05, 2016 5:49 pm

Not an easy decision! Mel's algorithm for converting the environment is pure genius, but "that castle" is kick-ass!
Just how was it done? Looks like a point cloud on steroids mixed with super advanced order independent transparent voxels!
If Irrlicht can do that... (must be quite an advanced library like used in BAW or something)
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