Screenshot of the month August 2015 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote the best!

Poll ended at Mon Oct 05, 2015 11:13 am

Build A World - by sodandk
4
29%
Finger & Smile - by wing64
2
14%
still life - by Vectrotek
8
57%
 
Total votes : 14

Screenshot of the month August 2015 [Winner Announced!]

Postby stefany » Tue Aug 04, 2015 1:22 pm

the winner -still life - by Vectrotek
Image

Build A World - by sodandk
Image

Finger & Smile - by wing64
Image

Please submit here for the best screenshot for Agoust 2015! You can submit until the 29th of August. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner

Last edited by stefany on Sat Sep 05, 2015 11:13 am, edited 1 time in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby sodandk » Tue Aug 04, 2015 2:05 pm

Build A World

Image
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Re: Screenshot of the month August 2015 [Submit now!]

Postby REDDemon » Thu Aug 06, 2015 11:05 am

holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
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Re: Screenshot of the month August 2015 [Submit now!]

Postby sodandk » Fri Aug 07, 2015 11:43 am

REDDemon wrote:holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)


here a demo movie even https://www.youtube.com/watch?v=aFed28vAmEg

also we now work with www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
that will be for next month screenshot :-D
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Escen » Fri Aug 07, 2015 2:05 pm

also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.


Nice Idea! looking forward. Are we able to import our own geodata?
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Re: Screenshot of the month August 2015 [Submit now!]

Postby sodandk » Fri Aug 07, 2015 2:08 pm

Escen wrote:
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.


Nice Idea! looking forward. Are we able to import our own geodata?


Like an importer ? Of any type data ?
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Re: Screenshot of the month August 2015 [Submit now!]

Postby sodandk » Fri Aug 07, 2015 2:13 pm

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Re: Screenshot of the month August 2015 [Submit now!]

Postby wing64 » Sun Aug 09, 2015 7:13 am

Finger & Smile
Image

Maybe someone want to see full image, Rendered A1 size from ARSA Framework download here http://sarosworld.com/arsa_render_21590557.jpg [4.47 Mb]
Used time rendering 1.40 sec on i7-930 and TitanX.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:49 am

I wrote an (incomplete) shader that deals with Gloss versus Specularity found elsewhere on this website..
This model is not yet animated..
Yes.. Irrlicht..Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:08 am, edited 1 time in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:51 am

The "NanoSuit" model comes from a popular video game..
I made the face and eyes using a "Droplet Effect" in an Irrlicht GLSL Shader..
The backdrop is from Quake 4 in which one can find lots of Normal Maps to play with..
Image
GLSL Shader..
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 2 times in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:53 am

Here I tried to get the "Prey Final Boss" into a "Doom III" environment
using GLSL Shaders.. Both Prey and Doom III used the ID TECH 4 Engine
which made extensive use of Normal Maps but with no real gloss versus Specularity..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 1 time in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:55 am

An attempt to get some "*.x" animated characters into Irrlicht via "IRR EDIT"..
Irrlicht truly is "Lightning Fast"!
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:06 am, edited 1 time in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:56 am

Level design with Multiple UV Sets for Lightmapping is possible with "IRRB"..
I am still trying to get the "Textures" from the "*.irrmesh" file to work with
shaders in addition to Ligtmapping..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:17 am, edited 1 time in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:58 am

Quake IV has some interesting Models and Surface images which
one can render in Irrlicht and a good Normal Map based pixel lit shader..
The "Stream Protector" was turned into a "*.x" in blender 2.49 with plugins
from "KatsBits"..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:20 am, edited 2 times in total.
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Re: Screenshot of the month August 2015 [Submit now!]

Postby Vectrotek » Mon Aug 10, 2015 12:58 am

With "Niffscope" and related "Net Immersion" Blender 2.49 IO Plugins
great looking models from "SkyRim" can be rendered quite successfully in Irrlicht.
See Skyrim Modding for ways to look at these models in Irrlicht..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:23 am, edited 1 time in total.
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