Screenshot of the month August 2015 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote the best!

Poll ended at Mon Oct 05, 2015 11:13 am

Build A World - by sodandk
4
29%
Finger & Smile - by wing64
2
14%
still life - by Vectrotek
8
57%
 
Total votes: 14

stefany
Posts: 58
Joined: Wed Dec 07, 2011 10:50 am

Screenshot of the month August 2015 [Winner Announced!]

Post by stefany »

the winner -still life - by Vectrotek
Image
Build A World - by sodandk
Image

Finger & Smile - by wing64
Image
Please submit here for the best screenshot for Agoust 2015! You can submit until the 29th of August. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner
Last edited by stefany on Sat Sep 05, 2015 11:13 am, edited 1 time in total.
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Screenshot of the month August 2015 [Submit now!]

Post by sodandk »

Build A World

Image
REDDemon
Developer
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Screenshot of the month August 2015 [Submit now!]

Post by REDDemon »

holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Screenshot of the month August 2015 [Submit now!]

Post by sodandk »

REDDemon wrote:holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
here a demo movie even https://www.youtube.com/watch?v=aFed28vAmEg

also we now work with www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
that will be for next month screenshot :-D
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Re: Screenshot of the month August 2015 [Submit now!]

Post by Escen »

also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Screenshot of the month August 2015 [Submit now!]

Post by sodandk »

Escen wrote:
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
Like an importer ? Of any type data ?
sodandk
Competition winner
Posts: 340
Joined: Wed Aug 10, 2011 11:58 am

Re: Screenshot of the month August 2015 [Submit now!]

Post by sodandk »

wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Re: Screenshot of the month August 2015 [Submit now!]

Post by wing64 »

Finger & Smile
Image

Maybe someone want to see full image, Rendered A1 size from ARSA Framework download here http://sarosworld.com/arsa_render_21590557.jpg [4.47 Mb]
Used time rendering 1.40 sec on i7-930 and TitanX.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

I wrote an (incomplete) shader that deals with Gloss versus Specularity found elsewhere on this website..
This model is not yet animated..
Yes.. Irrlicht..Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:08 am, edited 1 time in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

The "NanoSuit" model comes from a popular video game..
I made the face and eyes using a "Droplet Effect" in an Irrlicht GLSL Shader..
The backdrop is from Quake 4 in which one can find lots of Normal Maps to play with..
Image
GLSL Shader..
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 2 times in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

Here I tried to get the "Prey Final Boss" into a "Doom III" environment
using GLSL Shaders.. Both Prey and Doom III used the ID TECH 4 Engine
which made extensive use of Normal Maps but with no real gloss versus Specularity..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:14 am, edited 1 time in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

An attempt to get some "*.x" animated characters into Irrlicht via "IRR EDIT"..
Irrlicht truly is "Lightning Fast"!
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:06 am, edited 1 time in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

Level design with Multiple UV Sets for Lightmapping is possible with "IRRB"..
I am still trying to get the "Textures" from the "*.irrmesh" file to work with
shaders in addition to Ligtmapping..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:17 am, edited 1 time in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

Quake IV has some interesting Models and Surface images which
one can render in Irrlicht and a good Normal Map based pixel lit shader..
The "Stream Protector" was turned into a "*.x" in blender 2.49 with plugins
from "KatsBits"..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:20 am, edited 2 times in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Screenshot of the month August 2015 [Submit now!]

Post by Vectrotek »

With "Niffscope" and related "Net Immersion" Blender 2.49 IO Plugins
great looking models from "SkyRim" can be rendered quite successfully in Irrlicht.
See Skyrim Modding for ways to look at these models in Irrlicht..
Image
Last edited by Vectrotek on Mon Aug 10, 2015 2:23 am, edited 1 time in total.
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