Screenshot of the Month June 2015 [Winner Announced!]

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Screenshot of the Month June 2015 [Winner Announced!]

Postby stefany » Sun May 31, 2015 1:57 pm

WINNER- WRMB, Two races in war, just one planet - By joelCañas - with 47% of votes
Image

Monsters have nightmares of people
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=50763
Image

WRMB, Two races in war, just one planet
Image

Purgatory
Just my side project wrapped up in one, HDR rendering with Radiosity Normal Mapping for static lighting. Enviorment made by me in 3ds max, realistic textures free to use, and fp arms freeware from an old halo ce Modder.
Image

My procedural tree
or junggle scene node :lol: equiped with cool growing animation. well not just procedural tree, actually the sky and grass also procedural, i can do things like junggle->growTreeAt(x,y,z) or growGrassAt(x,y,z)
Image

My Little I-Dislike-Unity Scene
A little something that I threw together to show my Unity obsessed pal, technologically unimpressive, but it shows use of some of the cool community made scene nodes available for Irrlicht. Uses the Grass Patch, Lens Flair (both from IrrExt) and the (Elvman's) Realistic Water Scene Node. Uses 16x AntiAliasing and a nice skybox from the Irrlicht media/ directory.
Image

SRB work-in progress
Rendering by ARSA Framework. Our techniques e.g. Physically-based rendering, Bokeh-DOF, Color grading, Light propagation volume, HBAO and FXAA.
Every objects in scene control by Bullet Physics rigidbody and ragdoll.
Image

Please submit here for the best screenshot for June 2015! You can submit until the 22th of June. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner
Last edited by stefany on Fri Jul 03, 2015 11:13 am, edited 3 times in total.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby hendu » Sun May 31, 2015 8:10 pm

Monsters have nightmares of people
viewtopic.php?f=6&t=50763

Image
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby joelCañas » Tue Jun 02, 2015 11:08 pm

WRMB, Two races in war, just one planet
Image
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Fri Jun 05, 2015 10:46 pm

Purgatory
Image
Just my side project wrapped up in one, HDR rendering with Radiosity Normal Mapping for static lighting.
Enviorment made by me in 3ds max, realistic textures free to use, and fp arms freeware from an old halo ce Modder.



EDIT
Updated Image I did not have Anisotropic filtering or Bilinear filtering on, this should help the bright areas in the image.
Last edited by The_Glitch on Fri Jun 12, 2015 3:15 pm, edited 2 times in total.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby hendu » Sat Jun 06, 2015 9:18 am

Your blur has some nasty striped artifacts.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Sat Jun 06, 2015 2:19 pm

I think it's because this isn't a Gaussian Blur shader. I could never get them to work in Irrlicht :/ they have better looking results.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby Sudi » Sat Jun 06, 2015 8:57 pm

And the blur is kind of messing with the right hand. But it is an interessting effect...
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Sat Jun 06, 2015 10:16 pm

What do you mean? Do you mean the bleeding effect around the blur areas?
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby archmagus » Sun Jun 07, 2015 6:31 am

@joelCañas
The menus on the left and right are in Spanish right?
Google Translate says Population, Deaths, Births (from top to bottom)
The little spherical planet is a cool concept, but I imagine your game AI will be somewhat more complicated, I wish you luck!
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby stefany » Sun Jun 07, 2015 11:33 am

@The_Glitch
Great image, please post a name for that project/screenshot.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Sun Jun 07, 2015 4:11 pm

There updated my original post :P.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby devsh » Sun Jun 07, 2015 5:09 pm

We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Sun Jun 07, 2015 5:47 pm

@Devsh

Informative nice.
I'm using directx so I would have to convert glsl to hlsl which isn't much of a problem for me.
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby The_Glitch » Sun Jun 07, 2015 6:28 pm

This was the particular Gaussian Blur Shader I was trying to use.



cpp Code: Select all
sampler2D Src;
 
float4 gaussFilter[7] =
{
  -3.0, 0.0, 0.0,  1.0/64.0,
  -2.0, 0.0, 0.0,  6.0/64.0,
  -1.0, 0.0, 0.0, 15.0/64.0,
   0.0, 0.0, 0.0, 20.0/64.0,
   1.0, 0.0, 0.0, 15.0/64.0,
   2.0, 0.0, 0.0,  6.0/64.0,
   3.0, 0.0, 0.0,  1.0/64.0
 };
 
float texScaler = 1.0/128.0;
float texOffset = 0.0;
 
struct PS_INPUT
{
   float2 TexCoord : TEXCOORD0;
};
 
struct PS_OUTPUT
{
   float4 Color : COLOR;
};
 
PS_OUTPUT ps_main( PS_INPUT In )
{
   PS_OUTPUT Out;
   
   float4 color = 0.0;
   
   int i;
   for (i=0;i<7;i++)
   {
      color += tex2D(Src,float2(In.TexCoord.x + gaussFilter[i].x * texScaler + texOffset,
                                In.TexCoord.y + gaussFilter[i].y * texScaler + texOffset)) *
                    gaussFilter[i].w;
   } // End for
   
   Out.Color = color * 4.0;
     
   return Out;
}
 



CALLBACK


cpp Code: Select all
class Blur_ShaderH : public video::IShaderConstantSetCallBack
{
public:
    Blur_ShaderH() : FirstUpdate(true)
    {
    }
 
    virtual void OnSetConstants(video::IMaterialRendererServices* services,
        s32 userData)
    {
        video::IVideoDriver* driver = services->getVideoDriver();
 
        if (FirstUpdate)
        {
           
            WorldViewProjID = services->getVertexShaderConstantID("matViewProjection");
 
        }
 
   
 
       
 
        core::matrix4 worldViewProj;
        worldViewProj = driver->getTransform(video::ETS_PROJECTION);
        worldViewProj *= driver->getTransform(video::ETS_VIEW);
        worldViewProj *= driver->getTransform(video::ETS_WORLD);
 
        core::matrix4 matWorldViewProj = worldViewProj;
 
        services->setVertexShaderConstant(WorldViewProjID, worldViewProj.pointer(), 16);
     }
 
private:
 
    s32 WorldViewProjID;
   
    bool FirstUpdate;
};
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Re: Screenshot of the Month June 2015 [Summit Now!]

Postby kornwaretm » Wed Jun 10, 2015 4:14 am

my procedural tree
or junggle scene node :lol: equiped with cool growing animation. well not just procedural tree, actually the sky and grass also procedural, i can do things like junggle->growTreeAt(x,y,z) or growGrassAt(x,y,z)
Image
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