Screenshot of the Month May 2013 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Which is the screenshot of the month May 2013?

Poll ended at Thu Jun 06, 2013 8:03 pm

Greenya - L17.Minesweeper
11
33%
brkpnt - Irrlicht to C to Common Lisp
2
6%
Sodandk - Volcano in a Valley
20
61%
 
Total votes : 33

Screenshot of the Month May 2013 [Winner announced!]

Postby Strong99 » Mon Apr 22, 2013 6:59 am

And the winner of this month is Sodandk with his screenshot 'Volcano in a Valley'. Congratulations!

[Old]
Vote now for the best screenshot of May 2013!
The poll will be active until June the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

Greenya - L17.Minesweeper
Image

brkpnt - Irrlicht to C to Common Lisp
Image

Sodandk - Volcano in a Valley
Image

Please submit here for the best screenshot for May 2013! You can submit until the 20th of May. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby greenya » Tue Apr 23, 2013 10:11 am

Image
Project: L17.Minesweeper
Description: Next Irrlicht Lime example, small minesweeper game.
Last edited by greenya on Thu May 16, 2013 2:59 pm, edited 2 times in total.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby Mel » Tue Apr 23, 2013 5:03 pm

GREAT SCOTT!!! It looks awesome... :)

http://www.youtube.com/watch?v=LHY8NKj3RKs
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby greenya » Tue Apr 23, 2013 5:27 pm

Thank you.
Made release build to test performance (the screenshot is made with debug build on slow computer).
If you're running Windows, you can check it out, Its a bit nicer in action than static screenshot. :)
P.S.: added link to the binary into my first post.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby Mel » Tue Apr 23, 2013 10:56 pm

May as well test it... Windows 7 is fine?
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby greenya » Wed Apr 24, 2013 12:43 am

I use Windows 7 all the time.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby Mel » Thu Apr 25, 2013 6:37 pm

Well, good news, it still works on Windows XP SP3 :)

I have tested it and i have to say i have a very favorable impresion of it.

While the game is very interesting, when you try to click on far blocks they become too small, so perhaps, being able to navigate the entire board with the mouse could be a good adition.

Second: The spinning background is definately not a good choice. It keeps moving and... well, let's say it doesn't allow you to keep watching the screen for a long time.

Third: One of the rules of the minesweeper is that the FIRST block to discover is never a mine.

But it has an impressive feel. Polish the GUI, and you have a really solid product.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby greenya » Thu Apr 25, 2013 6:54 pm

Mel, thanks for good feedback.

In Game Options you can turn off the background, but without it it looks less nice. But i agree that the rotation should be much slower. It is slow now, but should be even slower. Besides the background is dimmed (its about 30% brightness), maybe need to make it even darker.

About camera. I could use Maya camera, its very nice fits the game, but i don't know how to set up initial position of the camera. I know that using attached Maya's animator i can set the distance (the orbit radius). I also can set up the target (the center of orbit), BUT there is no way (or a just blind 8) ) how to set initial position (like angles) of the Maya camera -- its always starts from own "internal zero degrees"... well, i could rotate the world object to fit the camera, but i feel like its toooo much tweaking just for the camera :) So i just used default camera without any animators and added some mouse event handling.

P.S.: What about column of light (which is kind of 3d cursor/focus), do you like it? :)
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby Mel » Fri Apr 26, 2013 7:15 pm

Yeah, definately it is a great way to focus on the blocks of the game. I like it.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby christianclavet » Fri Apr 26, 2013 8:23 pm

Hi, Greenya.
BUT there is no way (or a just blind ) how to set initial position (like angles) of the Maya camera

I made a patch to fix this. look into that post:
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45317#p260657
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby greenya » Fri Apr 26, 2013 9:29 pm

christianclavet wrote:I made a patch to fix this. look into that post:
http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=45317#p260657


Nice!
But i use my .NET wrapper and it wraps the stuff which is available by Irrlicht by default. If i patch it, i may have hard time to support it all in future. So i hope devs will eventually just embed your patch or Maya cam will have some other way to be set up :wink:
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby stefany » Mon Apr 29, 2013 3:05 pm

Image

TITILE: Irrlicht to C to Common Lisp
DESCRIPTION:I am writing a binding to use irrlicht from Common Lisp. Lisp runs in other thread than Lisp.
In the image you only see the C/C++ code but is also proved in Clozure CL (only compiles in that compiler).

As you can see in Test.c i use a sleep(5), where lisp is rendering, not sleeping. Thats is very usefull when you want to write functions in lisp, >>in runtime<<. But it also support no run in other thread, and you can draw frame per frame manually.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby serengeor » Mon Apr 29, 2013 4:53 pm

@brkpnt:
I think you misunderstood the point of this thread.

"Only irrlicht renders allowed,"
Working on game: Marrbles (Currently stopped).
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby stefany » Mon Apr 29, 2013 5:12 pm

@serengeor

but actually in the right of the picture you can see the irrlicht render. With sydney.
Click in the foto to see the whole picture.
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Re: Screenshot of the Month May 2013 [Submit now!]

Postby serengeor » Mon Apr 29, 2013 10:37 pm

brkpnt wrote:@serengeor

but actually in the right of the picture you can see the irrlicht render. With sydney.
Click in the foto to see the whole picture.

Oh, yeah, didn't see that.
Working on game: Marrbles (Currently stopped).
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