Screenshot of the Month December 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month December 2012

Poll ended at Sat Jan 05, 2013 8:27 pm

Escen - PanelView
9
30%
Polylux - Virtual reality room
3
10%
Arnir - Vignette
11
37%
Suvi - Merry Christmas from Gekkeiju Online
5
17%
Zprg - Merry Xmas and a happy new year
2
7%
 
Total votes : 30

Re: Screenshot of the Month December 2012 [Submit now!]

Postby arnir » Sun Dec 09, 2012 12:18 pm

Night of the Zombies - improving game graphics
weapon: phong specular and half-lambert diffuse(valve)
screen: vignette

Image
programmer is bad designer
designer is bad programmer
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby ACE247 » Sun Dec 09, 2012 12:24 pm

Nice! But now you still need a specular map for the weapon texture, to have high specular on the rifles lock and other metal, and very low specular on the wood furnishing.
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby hendu » Sun Dec 09, 2012 3:08 pm

That's way too shiny in such a low-light foggy environment ;)
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby Suvi » Thu Dec 20, 2012 9:16 am

Title: Merry Christmas from Gekkeiju Online
Image
Terrain uses texture splatting with 12 detail textures and a lightmap. Currently there's no post processing used, and everything is single pass but that may change later.
Last edited by Suvi on Thu Dec 20, 2012 4:02 pm, edited 1 time in total.
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby Mel » Thu Dec 20, 2012 12:29 pm

It is great, honestly, for complex effects, a deferred shading approach is much more useful
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby zprg » Thu Dec 20, 2012 7:48 pm

Hello,

once ago i made a particledemo with a snowman for irrlicht i remembered and on 16.12.2012 i made a new version with irrlicht and polyvox instead of particles with voxels. The best is that voxels are able to remain lying, posted it to the polyvoxforum. if you like download the windows-demo at http://zenprogramming.tripod.com

the pic:
Image

merry xmas and a happy new year
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby hybrid » Thu Dec 20, 2012 11:25 pm

hybrid
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby Strong99 » Fri Dec 21, 2012 8:30 pm

Vote now for the best screenshot of December 2012!
The poll will be active until Januari the 6th!

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Re: Screenshot of the Month December 2012 [Submit now!]

Postby serengeor » Fri Dec 21, 2012 8:57 pm

Mixed up usernames/screenshots in first post :roll:
Working on game: Marrbles (Currently stopped).
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Re: Screenshot of the Month December 2012 [Submit now!]

Postby Strong99 » Sat Dec 22, 2012 12:38 pm

Fixed them yesterday :3 Thank you for the keen eye
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Re: Screenshot of the Month December 2012 [Vote now!]

Postby ent1ty » Fri Dec 28, 2012 5:47 pm

Stop smoking pot :-D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
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Re: Screenshot of the Month December 2012 [Vote now!]

Postby Strong99 » Sun Jan 06, 2013 8:20 pm

And this months winner is Arnir with his Vignette! Congratulations!
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