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Re: Screenshot of the Month November 2012 [Submit now!]

Posted: Wed Nov 21, 2012 1:51 pm
by Cube_
how pretty!

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Fri Nov 23, 2012 10:49 am
by Strong99
Vote now for the best screenshot of November 2012!
The poll will be active until December the 6th

Go to the vote overview post

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Fri Nov 23, 2012 3:22 pm
by codetiger
Hi,
Plz review or give your feedback on "Dragon vs Goblins". Especially on colors and rendering. :)

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Fri Nov 23, 2012 3:57 pm
by hendu
codetiger wrote:Hi,
Plz review or give your feedback on "Dragon vs Goblins". Especially on colors and rendering. :)
Sure.


The contrast between the dragon and the terrain is far too small. Both are bright colors similar to each other.

This makes it hard to distinguish your character. Consider either a black border for the char, or a color change for one or the other.


I would make the bomb numbers bigger. They are a bit hard to read as is.


Rendering is ok, except there are some errors in the lower-left corner (triangle-shaped).

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Fri Nov 23, 2012 6:36 pm
by Strong99
Due to an error I made in the competition by missing one of the contestants in the poll I had to restart the complete competition. My apologies.

Vote now for the best screenshot of November 2012!
The poll will be active until December the 6th

Go to the vote overview post

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Sat Nov 24, 2012 5:13 am
by codetiger
hendu wrote:I would make the bomb numbers bigger. They are a bit hard to read as is.
The bombs and the numbers are just a developer preview. We are planning to put a 3d bomb there and sure, big numbers.
hendu wrote:The contrast between the dragon and the terrain is far too small. Both are bright colors similar to each other.
Yes, good point. I'll heck if I can add some shader to make the border dark otherwise, do you have any color suggestions?
hendu wrote:Rendering is ok, except there are some errors in the lower-left corner (triangle-shaped).
Seems, like the vertex normals are not passed to the per-pixel lighting shaders. I'll fix that now. :)

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Sat Nov 24, 2012 9:38 am
by drgnak
hendu wrote:
codetiger wrote:Hi,
Plz review or give your feedback on "Dragon vs Goblins". Especially on colors and rendering. :)
The contrast between the dragon and the terrain is far too small. Both are bright colors similar to each other.

This makes it hard to distinguish your character. Consider either a black border for the char, or a color change for one or the other.
Are you talking about the floating island? I think the dragon is perfectly distinguishable from it. I could imagine there would be an issue if one was color blind, though.

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Sat Nov 24, 2012 11:16 am
by hendu
The floating island he's looking at, not the floating island he's standing on. That one is distinguishable. ;)

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Sat Nov 24, 2012 2:46 pm
by drgnak
Yeah, the one he's looking at is green and orange, versus his bright red.

Re: Screenshot of the Month November 2012 [Vote now!]

Posted: Sat Nov 24, 2012 4:36 pm
by hendu
Yes. The contrast between the bright red and the bright green is bad.

The orange is ok compared to the reds.

Re: Screenshot of the Month November 2012 [Winner announced!

Posted: Fri Dec 07, 2012 1:10 pm
by Strong99
And this months winner is marsupial with his 3D World Editor!

Congratulations,

Re: Screenshot of the Month November 2012 [Winner announced!

Posted: Sun Dec 09, 2012 11:09 am
by hendu
Returning on the contrast topic, I found the code in FLTK for measuring whether the contrast between two colors is enough. If in doubt, it's scientific enough to accurately measure whether two colors are separate enough.

1. Convert both colors to luma (black and white). Use either the NTSC formula or the earlier digital formula. http://en.wikipedia.org/wiki/Luma_(video)
2. Calculate their absolute difference, ie abs(luma1 - luma2)
3. If the difference is over 100 (using scale 0-255), or 0.4 (using scale 0-1.0), the contrast is enough.