Screenshot of the Month November 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month November 2012

Poll ended at Thu Dec 06, 2012 8:03 pm

zprg - mandelbulb in a polyvoxvolume
2
5%
DrSoggySocks - Christmas themed FPS
1
2%
digijohnny - Marine Aviator 2.0 for iPad
1
2%
JimmyRobo - Droidnaught
8
18%
greenya - Abstract Trace
2
5%
Soganatsu-Julien - Irrlicht OpenGL shadow mapping + some visual effects
12
27%
marsupial - 3D World Editor
13
30%
codetiger - Dragon vs Goblins
5
11%
 
Total votes: 44

digijohnny
Posts: 63
Joined: Sat Sep 12, 2009 6:08 pm
Contact:

Re: Screenshot of the Month November 2012 [Submit now!]

Post by digijohnny »

Image
chronologicaldot wrote:Nice
Reminds me of a game I played a decade ago. Ah, nostalgia
and now who'da thought we would be playing this on a cell phone for 5 bucks, i payed $60 for my first desktop flight sim with this deatail( or half) . not to mention the $2500 486DX2 + Voodoo Card
greenya
Posts: 1012
Joined: Sun Jan 21, 2007 1:46 pm
Location: Ukraine
Contact:

Re: Screenshot of the Month November 2012 [Submit now!]

Post by greenya »

ACE247 wrote:May I ask, what you 'traced' to get such a crazy pattern. Looks cool btw. :)
Soon i will film the video how this stuff builds up in real time, and the source will be at Irrlicht Lime's SVN trunk too. :roll:
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Screenshot of the Month November 2012 [Submit now!]

Post by hendu »

Trying to compete with RSS-GLX eh?
zprg
Competition winner
Posts: 30
Joined: Tue Jul 31, 2012 12:29 pm
Location: Germany

Re: Screenshot of the Month November 2012 [Submit now!]

Post by zprg »

greenya wrote:Image
Currently called "Abstract Trace" and going to be one of new Irrlicht Lime examples.
hey greenya,
looks cool!
JimmyRobo
Posts: 5
Joined: Sat Nov 17, 2012 3:28 pm

Re: Screenshot of the Month November 2012 [Submit now!]

Post by JimmyRobo »

First-person sci-fi dungeon crawler, Droidnaught:

Image

More details/screenshots @ IndieDB: http://www.indiedb.com/games/droidnaught
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2012 [Submit now!]

Post by Mel »

Droidnaught looks realy cool! XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: Screenshot of the Month November 2012 [Submit now!]

Post by kazymjir »

Mel wrote:Droidnaught looks realy cool! XD
Especially with this flat pixelized zombie casting soft shadow :D

I like this blood on the walls, looks really nice.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2012 [Submit now!]

Post by Mel »

It is very nostalgic XD
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Cube_
Posts: 1010
Joined: Mon Oct 24, 2011 10:03 pm
Location: 0x45 61 72 74 68 2c 20 69 6e 20 74 68 65 20 73 6f 6c 20 73 79 73 74 65 6d

Re: Screenshot of the Month November 2012 [Submit now!]

Post by Cube_ »

Oh, Droidnaught looks awesome!
A 2D pixelated zombie, casting soft shadows in a 3D world, with an interface much like the one in EoB...
I have one thing to say, and that is that I LOVE IT! <3
"this is not the bottleneck you are looking for"
mk.1
Posts: 76
Joined: Wed Oct 10, 2007 7:37 pm

Re: Screenshot of the Month November 2012 [Submit now!]

Post by mk.1 »

System Shock 1 :)
Looks really great, nice artwork
Soganatsu-Julien
Posts: 29
Joined: Fri Sep 21, 2012 10:18 pm

Screenshot of the Month November 2012 [Submit now!]

Post by Soganatsu-Julien »

Title : Irrlicht OpenGL shadow mapping + some visual effects

Image

Notes :

Current features :
- Different shaders for better results (own renders class)
- Shadow mapping (XEffect was replaced)

It's a render I did 3 months ago while I was developing our World Editor. Since 5 months my work is to rebuild this World Editor. Now we'll be able to build complete scenes soon for our games.

Currently 24 FPS with Intel HD 4000 Core i7 bicore.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month November 2012 [Submit now!]

Post by Mel »

Impressive!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
marsupial
Competition winner
Posts: 6
Joined: Mon Feb 26, 2007 4:07 pm
Location: Münster, Germany

Re: Screenshot of the Month November 2012 [Submit now!]

Post by marsupial »

Hey there,

awesome screenshots so far!

Now, I hope I'm still in time, but I'd like to show a picture of my current project: A world editor using Irrlicht.

3D World Editor

*click on the image to see it full sized* (https://dl.dropbox.com/s/m9ku6m1f8tpn6x1/2.png)
Image

Please note:
This screenshot represents a very early version and since I'm no artist, the displayed scene doesn't look very nice :)

It's already pretty advanced, some of the basic features are:
  • Realtime Terrain editing
  • Terrain painting
  • Custom object properties
  • Mutliple materials
  • Lightmaps
  • Paths, Path animators, path editing
  • Basic shader support
  • Vegetation scene node (as you can see in the screenshot) with LOD support
  • Cross-platform (successfully tested on Linux and Windows)
  • Powerful plug-in-API (a lot of the above features are implemented as plug-ins)
  • Some other features which I'll present some other time
Thats it for now! Thanks and have a great day! :)
marsupial

PS: I used a scaled down picture as preview image, since the full sized image is pretty large.
ACE247
Posts: 704
Joined: Tue Mar 16, 2010 12:31 am

Re: Screenshot of the Month November 2012 [Submit now!]

Post by ACE247 »

Thats really very nice! And Kudos for deciding on cross-platform ;)
This months entires are all of a very good quality again.
codetiger
Posts: 103
Joined: Wed May 02, 2012 9:24 am
Location: Chennai, India
Contact:

Re: Screenshot of the Month November 2012 [Submit now!]

Post by codetiger »

An early preview of our new game. We used Irrlicht with own shaders for everything. A 3D physics catapult game, "Dragon vs Goblins". User can take the role of Dragon and destroy the Goblins World.

Image

We are planning to release this game for iOS, Android, Windows, Mac, Google Chrome NaCl, and may be Linux.

Shader Highlights:
1. Soft Shadows (Not from xeffects. To support mobile phones we had to optimize a lot. However, Thanks to xeffects for most valuable ideas)
2. Surface Roughness.
3. Parallax Mapping (Not shown in screenshot)
4. SSAO (Again not from xeffects, we implemented fresh shaders in glsl and gles, however basic idea is same as in xeffects)
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo

Iyan 3D - Make your own 3d animation using your iOS Device
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