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Screenshot of the Month September 2012 [Winner announced!]

Posted: Sun Aug 26, 2012 9:08 am
by Strong99
And this months winner is Sio2 with his Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing screenshot.

Old
Vote now for the best screenshot of September 2012!
The poll will be active until October the 5th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery


Sio2 - Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing
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Talos3eye - Meanest Void (WIP Title)
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Stefbuet - Climbing Ball
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Topic for the September screenshot entries!

Please submit here for the best screenshot for September 2012. You can submit until the 20th of September. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 14, 2012 3:22 pm
by sio2
Title: Irrlicht DirectX11 GPU Raytracing plus FXAA anti-aliasing (SiO2)

Image

Notes:
  • Uses my own modified version of evandromillian's DX11 driver, supporting native DDS textures, cubemaps, compiled HLSL, enhanced DX11 Technique support and other additions/bugfixes.
    Anti-aliasing is via nVidia's FXAA (From the nVidia DX11 SDK). This is a simple way of performing relatively cheap anti-aliasing. Very easy to integrate, just needed the raytracing output to calculate and emit Luma. Not perfect (some strange halos around some of the spheres, for example) but easy to implement and gives good performance.
    Raytracer calculates first-hit rays, reflection rays and shadows rays. No first-hit speed-up yet.
    In the raytrace shader, rays that fail to hit anything are looked up in the sky cubemap (including reflections rays).
    The scene is held by Irrlicht as a set of sphere nodes, a lightnode and an animator on the light. Each frame, the scene is gathered together and uploaded to the raytrace shader which renders to an off-screen texture. FXAA is then applied as a post-process.
    Sky cubemap made by myself using Bryce.

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 14, 2012 8:24 pm
by Mel
Very neat :) I really like the raytracing demos :)

Maybe you could perform besides substractive operations and normal mapping?

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Sat Sep 15, 2012 2:14 am
by kazymjir
Very nice inded

offtopic:
Mel, check this then 8) (must have webgl enabled browser)
http://mrdoob.github.com/three.js/examp ... scher.html

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Sat Sep 15, 2012 5:26 am
by codetiger
Wow, so I'll keep my screenshot for next month competition... :)

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Sat Sep 15, 2012 10:24 am
by sio2
Mel wrote:Very neat :) I really like the raytracing demos :)

Maybe you could perform besides substractive operations and normal mapping?
There are lots and lots of things I can add/improve/fix. First-hit speedup, polygons, planes, BVH, GI, and moving to a DX11 compute shader are just a few that come to mind. Work on the engine continues...

BTW I'll be releasing the demo soon. Looks nicer when the scene is animated. 8)

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Wed Sep 19, 2012 11:42 am
by Strong99
Don't be afraid of Sio2! You're not going to let him win by default are you? 1 day left for those awesome irrlicht screenshots!

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Thu Sep 20, 2012 11:45 pm
by Talos3eye
Meanest Void (WIP Title)
Image

Hi my first post and just before the time limit :)

This is my spare time project, a little fun space shooter.
Current features:
  • bloom
  • bump mapping
  • space physics with Newton Game Dynamics and Irrklang for Sound
  • Bots with FSM and steering behaviors such as seek and flee (quite a challenge for a player) and obstacle avoidance
I wanted to wait to introduce my project until I have a real GUI and some other features, but I just wanted to keep the spirit of competition alive.
A proper presentation of my project will follow.

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 8:34 am
by sio2
"...and just before the time limit"

The post says "Posted: Fri Sep 21, 2012 12:45 am". Strange!

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 8:47 am
by CuteAlien
It's all about time-zones ;-)

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 10:18 am
by sio2
CuteAlien wrote:It's all about time-zones ;-)
Yeah, sorry. I was merely being sarcastic that, for my time zone, the post was after the deadline. :mrgreen:

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 10:39 am
by CuteAlien
Ah well, would be boring without a competition. I already considered posting one of my shots, but those consist currently 99% of debug-output :-)

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 11:13 am
by stefbuet
Competition spirit! :roll:

Climbing Ball
Image

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 11:36 am
by Mel
god bless the balls, the simplest physics primitive :)

I won't participate this month. I will show something new when i have it.

Re: Screenshot of the Month September 2012 [Submit now]

Posted: Fri Sep 21, 2012 1:50 pm
by hendu
I'm going to have to add that to my sig...
Mel wrote:god bless the balls