Page 1 of 1
Screenshot of the Month June 2012 [Winner announced!]
Posted: Mon May 21, 2012 8:08 am
by Strong99
This months winner is Suvi with the screenshot "Höperiym Wars"
Congratulations Suvi!
[old]
Vote now for the best screenshot of June 2012!
The poll will be active until July the 5th
Some pictures are not shown in their fullsize. Too view them fullsize please visit:
To the gallery
Smso - A M1 Abrams tank firing
Suvi - Höperiym Wars
RdR - Character Animation System
Topic for the June screenshot entries!
Please submit here for the best screenshot for June 2012. You can submit until the 20th of June. Voting should start soon after that date.
Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,
Notes
- Please show a good quality image with a decent image size.
Rewards
- A special user rank: Competition winner
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Wed Jun 13, 2012 8:41 am
by smso
A M1 Abrams tank firing shot in a city scene:
http://code.google.com/p/irrcodes/downl ... enshot.jpg
The tank model is made by knoxville.
http://www.3dexport.com/search.php?sear ... =knoxville
knoxville@list.ru
The model is separated into body, turret and gun meshes so that different parts can be animated.
The city scene is ripped from CityDriving.zip of sio2:
http://irrlicht.sourceforge.net/forum/v ... hp?t=45781
Movement control of the tank is done by Bullet/IrrBullet with explosion effect by the SPARK library and
exhaust smoke by Irrlicht's particle system.
Regards,
smso
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Wed Jun 13, 2012 9:37 am
by sudi
Nice shot!! but maybe activate AA.
I guess the fact that you are using spark now means my particle engine lacks some cool features? would like some feedback on that.
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Wed Jun 13, 2012 9:42 am
by hendu
Those bg buildings desperately need some bump/etc mapping. Also SSAO/shadows would be nice.
Now with that out of the way, it's indeed a nice shot. Is that what you're secretly working on? Helping irrlicht noobs by day, tank simulator by night
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Wed Jun 13, 2012 6:33 pm
by smso
@Sudi
The biggest pitfall of spark is that the effect is not seen except it is near the camera. Some hacky workaround is done to make the effect visible.
I have actually tried out your particle engine which is nice and is better integrated with irrlicht than spark. However, sometimes faint outlines of the quad can be seen. I will try to shrink the UV's and see if this helps. It will be better if the particle engine can also use separate texture files in addition to one big one.
@hendu
The chance of using postpocessing with shaders to do effects e.g. SSAO is slim since my graphics is only GMA X3100
Regards,
smso
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Thu Jun 14, 2012 9:36 am
by hendu
OK, then shadows and bumps only
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Thu Jun 14, 2012 3:08 pm
by ACE247
@smso The edges/outlines in sudi's awesome particles I think I only saw on some of the intel chipsets. Anyway thanks for reminding me, I once wanted to look at the problem...
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Sat Jun 16, 2012 11:56 am
by Strong99
I know lots of people have exams and vacation, but we're not letting smso win this competition that easy do we?
Does no one have one screenshot which can compete smso?
4 days left!
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Sun Jun 17, 2012 6:58 am
by Suvi
Ok then
here's a small game I was working 2 years ago to evaluate how much Irrlicht had progressed since 1.2 and if I should use it for the new Gekkeiju Online. Didn't finish it though since I got my answer sooner.
Title: Höperiym Wars
The game generates a random map each time and fills it with trees and höperiym-deposits which are those pink crystals. It's using 4 texture terrain splatting for the terrain. Texture depends on the height of the map. XEffects is used for the shadows and water.
Might finish it someday or release the source if not.
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Sun Jun 17, 2012 10:49 am
by hendu
@strong99, has anyone ever won by default so far?
@Suvi
Heh, höperiym
Re: Screenshot of the Month June 2012 [Submit now!]
Posted: Tue Jun 19, 2012 9:55 am
by RdR
Here a screenshot of the Character Animation System, Erelas and I have been working on for our graduation project.
We designed it in a way it can be used independent from the render engine, as a demo we're using Irrlicht to render the skeleton.
Project:
http://irrlicht.sourceforge.net/forum/v ... =6&t=46513
Title: Character Animation System
Supported features:
- Unlimited bones per skeleton
- Multiple skins per skeleton
- Multiple animations per skeleton
- Unlimited keyframes per animation
- Animation controls for speed, direction, looping, weight control
- Animation mixing
- Animation interpolation (linear)
- Animation blending
- Animation synchronization
- Animation layering
- Own file formats
- 3DS Max exporters
And more features still WiP
Maybe we will make it open source when done with our graduation.
If anyone has some suggestions for usefull features, post them ^^ (Not Irrlicht related)
Re: Screenshot of the Month June 2012 [Vote now!]
Posted: Thu Jun 21, 2012 7:19 am
by Strong99
Vote now for the best screenshot of June 2012!
The poll will be active until July the 5th
Good luck
Re: Screenshot of the Month June 2012 [Winner announced!]
Posted: Fri Jul 06, 2012 1:02 pm
by Strong99
This months winner is Suvi with the screenshot "Höperiym Wars"
Congratulations Suvi!