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Screenshot of the Month April 2012 [Winner announced!]

Posted: Wed Mar 21, 2012 3:09 pm
by Strong99
And the winner of the month April is Escen with OverHeat

[old]
Vote now for the best screenshot of April 2012!
The poll will be active until May the 7th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

Kerberos2233 - Space Combat Simulator
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ent1ty - 2D side scroller zombie survival RPG
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REDDemon - Shaders Framework: GLSL from C++
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Escen - OverHeat
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wing64 - Godtower - Arsa Framework
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wiedzmin112 - beautyInRender
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Topic for the April screenshot entries!

Please submit here for the best screenshot for April 2012. You can submit until the 20th of April. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Rewards
- A special user rank: Competition winner

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Wed Mar 28, 2012 9:40 pm
by Kerberos2233
Hi guys,
This is my first post here and I'd like to show my first game using Irrlicht: a tactical space game.

title: Space Combat Simulator
http://img198.imageshack.us/img198/3654 ... test26.jpg
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All models and textures by me (except the moon texture, which is from here: http://planetpixelemporium.com/earth.html and only a place holder).

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 3:37 am
by Virion
Looks good. :) The texture of the moons looks pretty high res. What resolution you use? Did you use normal map?

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 8:35 am
by Cube_
very nice!

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 9:00 am
by Kerberos2233
The texture of the moon is 4000x2000 but didn't make it myself, its from the site i linked to under the picture. I didn't use a normal map, because the moon was just a quick test.

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 10:36 am
by Cube_
why the odd resolution?
4096x2048 would be more approperiate, wouldn't it?
or 4096x4096 on that matter (my preferred size for a weapon texture, unless I need m0ar detailz, then I use 8192x8192)
Oh well. still very nice ^^*

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 10:59 am
by Mel
8192x8192... who needs such resolution?! *remembers IDsoftware Megatextures...* Oh well...

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 2:11 pm
by kazymjir
This moon looks good! But also... look weird :)
These craters don't look like craters, they all look convex making them more like mountains, not craters.

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Thu Mar 29, 2012 5:46 pm
by Kerberos2233
The texture has that size because I didnt make it myself. It will be replaced by higher-res one later.

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Fri Mar 30, 2012 4:55 am
by REDDemon
kazymjir wrote:This moon looks good! But also... look weird :)
These craters don't look like craters, they all look convex making them more like mountains, not craters.
yes beacuse lighting of craters is opposite to lighting of vertices of planet. The light source should be placed on right not on left :). nice texture

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Sun Apr 01, 2012 11:43 am
by ent1ty
I would like to present something I've been working on for the past few months.

In it's essence, it's 2D side scroller zombie survival RPG. But, instead of using sprite animations that appear very "laggy", I've decided to come up with something new: procedurally generating the frames of the animation at runtime.
This allows for many other improvements as well. For example, no two entities look same. I only define something like a blueprint in a xml file, and then my code generates random variations of the given object. This works very well with zombies or trees, but there are many more possibilities.

The game is currently in an alpha stage, but don't worry - I already have something to show you :)


Image

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Sun Apr 01, 2012 12:00 pm
by kazymjir
Dafuq!Zombies, awesome!! You have my vote, this gonna win this month competition!

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Sun Apr 01, 2012 5:33 pm
by hendu
Oh, I didn't know Paint came as a library too.

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Mon Apr 02, 2012 9:02 am
by Cube_
that is so... weird, you might get my vote...
note weird isn't neccesarily bad.... in this case it is good ^^*
you have a very,.... unique style ^^*

Re: Screenshot of the Month April 2012 [Submit now!]

Posted: Tue Apr 03, 2012 5:31 pm
by wahagn
Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink: