Screenshot of the Month April 2012 [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month April 2012

Poll ended at Mon May 07, 2012 1:38 pm

Kerberos2233 - Space Combat Simulator
3
9%
ent1ty - 2D side scroller zombie survival RPG
2
6%
REDDemon - Shaders Framework: GLSL from C++
3
9%
Escen - OverHeat
21
64%
wing64 - Godtower - Arsa Framework
3
9%
wiedzmin112 - beautyInRender
1
3%
 
Total votes: 33

serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Screenshot of the Month April 2012 [Submit now!]

Post by serengeor »

wahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink:
Nooo.. it can't be that :roll:
Working on game: Marrbles (Currently stopped).
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month April 2012 [Submit now!]

Post by Mel »

I'd swore it was a game too... Are we this lazy so we can accept something so ludicrous to be real? :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
booe
Posts: 76
Joined: Thu Jul 29, 2010 2:12 pm

Re: Screenshot of the Month April 2012 [Submit now!]

Post by booe »

serengeor wrote:
wahagn wrote:Note that he posted his screenshot on the first of April, maybe it's a 1 April joke :P
Am I the only one who is paying attention ?? :wink:
Nooo.. it can't be that :roll:
I am not paying any attenton, because I'm staring at beauty Sheep-Cuties all the time, jawoll!

EDIT: 69th post! WOOOHOOO!
Cube_
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Re: Screenshot of the Month April 2012 [Submit now!]

Post by Cube_ »

derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.
"this is not the bottleneck you are looking for"
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Screenshot of the Month April 2012 [Submit now!]

Post by serengeor »

aaammmsterdddam wrote:derp. could *technically* still be true, but yes. I now noticed the date, I thought people were more mature than that though.
http://irrlicht.sourceforge.net/forum/v ... 10&t=43907
Working on game: Marrbles (Currently stopped).
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Re: Screenshot of the Month April 2012 [Submit now!]

Post by ent1ty »

what are you trying to imply, serengeor? :)
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: Screenshot of the Month April 2012 [Submit now!]

Post by serengeor »

ent1ty wrote:what are you trying to imply, serengeor? :)
I'm trying to imply that you are a very creative person. :D
Working on game: Marrbles (Currently stopped).
ent1ty
Competition winner
Posts: 1106
Joined: Sun Nov 08, 2009 11:09 am

Re: Screenshot of the Month April 2012 [Submit now!]

Post by ent1ty »

Ah. Well I suppose that's all right then :D
irrRenderer 1.0
Height2Normal v. 2.1 - convert height maps to normal maps

Step back! I have a void pointer, and I'm not afraid to use it!
REDDemon
Developer
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Screenshot of the Month April 2012 [Submit now!]

Post by REDDemon »

My vote goes to the zombi screen shot :D. I want to see more partecipants.

here's my shot:

Title:
Shaders Framework: GLSL from C++

The full size image is nicer that the version cutted by the forum XD

http://i.imgur.com/HDA3G.jpg (<-- link to original image. Forum is cutting a piece of the image)
Image

Short descritpion
that's a GPU accelerated test with the last trunk of FreeImageMixer. You should note that I written only C++ code for having that example working. Shader code is generated on the fly (and splitted into multiple shaders if needed) from C++ instructions.

What is hard is adding full swizzle capability through C++.

In GLSL you can do

Code: Select all

 
color.rgba
//but also
color.rrab
 
doing that with C++ will require a lots of similiar functions. So i'm trying to find some more elegant way to solve that problem

Effects are added in this order
1) perlin noise texture (so clouds to make fog more realistic)
2) fog using the noise (perlin is not very noticeable, I tried to keep the effects as minimum visible as possible.)
3) blur pass
4) Depth of field
5) blum (using edge detection.).
6) slight color rotation based on luminance value (image mixer is using a different color matrix for each pixel. the matrix is generated on the fly. so it is not efficient and can be optimized alot).

the image is created using only 3 existing images (the starting images are not done by me.)
so i link there where I found the test images:
http://pxr.dk/wmt/?page_id=22

I just searched for good color+depth images. Only the shader is done by me (and all the work behind of course).

EDIT: changed the title and the description to reflect what that screenshot rapresents (and to shows the work behind that screenshot)
Last edited by REDDemon on Fri Apr 13, 2012 8:26 am, edited 17 times in total.
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Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month April 2012 [Submit now!]

Post by Mel »

Really nice looking :) if i had a stage like that...
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
REDDemon
Developer
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Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Screenshot of the Month April 2012 [Submit now!]

Post by REDDemon »

Thx :) I 've also found some nice fog shaders with FIM. later or soon I'll add those fog shaders to snipetts.
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Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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kazymjir
Posts: 727
Joined: Sat Feb 20, 2010 4:05 pm
Location: Munich, Bayern

Re: Screenshot of the Month April 2012 [Submit now!]

Post by kazymjir »

NOOOOOOOOO! JUST NOT WORLD OF WARCRAFT!!!!!
Two years passed since I finally win with my addiction, but every time I see this damned game something is happening in my brain!! No!!!!!!!!!

This screenshot is looking really awesome, great work.
I think this may even beat zombies screenshot.
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
Contact:

Re: Screenshot of the Month April 2012 [Submit now!]

Post by Escen »

OverHeat

It drives terrible with all those rocks. Who came up with that idea?

- soft-shadow pssm
- blooming
- multi-texture for terrain combined with bump-mapping
- blur pass
- depth of field
- small heat wave above engine
- sun-ray pass
- contrast and color saturation
- lens flare
- SPARK particles for dust and small rocks
- SSAO

Image

Edit: changed screenshot to last rendering
Last edited by Escen on Mon Apr 16, 2012 6:49 pm, edited 2 times in total.
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Screenshot of the Month April 2012 [Submit now!]

Post by Mel »

:shock: Holy crap! Some really detailed screen there!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
REDDemon
Developer
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Screenshot of the Month April 2012 [Submit now!]

Post by REDDemon »

O_O
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
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