Screenshot of the Month October 2011 [Winner announced]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for March, vote for April, submit for May

Screenshot of the month October

Poll ended at Sun Nov 06, 2011 9:50 am

digijohnny - Marine Aviator HD for ipad
4
13%
Lonesome Ducky - Action shot from my Puyo-puyo clone
7
23%
Erelas - TANK@WAR Battle
10
33%
wing64 - Exact and Hua Lam Pong
7
23%
WaxyChicken - DUST
2
7%
 
Total votes : 30

Screenshot of the Month October 2011 [Winner announced]

Postby Strong99 » Wed Sep 21, 2011 5:43 pm

And this months winner is Erelas with his screenshot "TANK@WAR Battle"

[OLD]
Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

digijohnny - Marine Aviator HD for ipad
Image

Lonesome Ducky - Action shot from my Puyo-puyo clone
Image

Erelas - TANK@WAR Battle
Image

wing64 - Exact and Hua Lam Pong
Image

WaxyChicken - DUST
Image

Topic for the October screenshot entries!

Please submit here for the best screenshot for October 2011. You can submit until the 20th of October. Voting should start soon after that date.

The rules have changed a bit!

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
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Re: Screenshot of the Month October 2011 [Vote now!]

Postby digijohnny » Tue Oct 04, 2011 1:45 am

Image
Screen Shot of night landing from cockpit view.
Marine Aviator HD for ipad http://itunes.apple.com/us/app/marine-aviator-hd/id458769136?mt=8
360 degree 3D virtual cockpit
using RTT fucntions for HUD and MFD's
custom font writer and GUI, and ray/node collision detection for cockpit bottons
alpha textures for hud and canopy
Last edited by digijohnny on Thu Oct 20, 2011 6:42 pm, edited 1 time in total.
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby Lonesome Ducky » Wed Oct 12, 2011 8:18 pm

Nobody's going to win by default on my watch. Here's an action shot from my in-progress Puyo-puyo clone:
Titled "Action shot from my Puyo-puyo clone"
Image
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby Erelas » Mon Oct 17, 2011 1:58 pm

Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby wing64 » Tue Oct 18, 2011 2:58 am

Exact and Hua Lam Pong.
Image
Image made from ARSA Framework.
Hua Lam Pong is name of centre train station in thailand.
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not yet beta game

Postby WaxyChicken » Wed Oct 19, 2011 12:32 am

Image
http://img41.imageshack.us/img41/6412/f ... andmor.png
our current project not yet in the beta stage.
all rendering routines are default irrlicht with no plugins.
meshes and textures are still under construction.
most likely not a winner... yet.
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby Strong99 » Sat Oct 22, 2011 9:52 am

Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

@WaxyChicken: I named your picture DUST. It is not clear to me what the title should be.
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby WaxyChicken » Sat Oct 22, 2011 10:53 pm

That works. Dust is our "Working Title" for the project.
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Re: Screenshot of the Month October 2011 [Vote now!]

Postby Strong99 » Tue Nov 08, 2011 7:32 am

And this months winner is Erelas with his screenshot "TANK@WAR Battle"
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby aaammmsterdddam » Fri Nov 18, 2011 10:37 am

Erelas wrote:Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR



now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....
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Re: Screenshot of the Month October 2011 [Submit now!]

Postby RdR » Sat Nov 19, 2011 12:42 pm

aaammmsterdddam wrote:now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....


Thanks, a friend of mine created the models.
Not sure how long it took to complete those.
He used lots of images and some basic "blue prints" to create them.

What is weird about the vegetation system? Did you try it in game?
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Re: Screenshot of the Month October 2011 [Winner announced]

Postby aaammmsterdddam » Sat Nov 19, 2011 8:51 pm

you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D
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Re: Screenshot of the Month October 2011 [Winner announced]

Postby RdR » Sun Nov 20, 2011 5:08 pm

aaammmsterdddam wrote:you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D


Crossing some billboards is a low cost way to achieve grass.
Yeah that is probably better looking, but way to much vertices!
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Re: Screenshot of the Month October 2011 [Winner announced]

Postby aaammmsterdddam » Sun Nov 20, 2011 6:47 pm

touche....
but I like it the pretty way ^^*
Low cost is great for a LOD version of the grass....
and for places where the player cannot be... (like behind a fence)
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