Screenshot of the Month October 2010 [Winner Announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for March, vote for April, submit for May

Best screenshot for October

Poll ended at Thu Nov 04, 2010 1:37 pm

Stefbuet - real motion blur
3
11%
Grumpymonkey
1
4%
Vinjn - CubeLogic, generative art.
8
29%
xDan - Unnamed Puzzle Game
9
32%
Wing64 - Godtower3
7
25%
 
Total votes : 28

Screenshot of the Month October 2010 [Winner Announced!]

Postby Strong99 » Mon Sep 20, 2010 6:57 pm

Here's the final result: "xDan - Unnamed Puzzle Game". Congratulations!

[OLD]
The vote for the winner for October has began. The poll will be active until November the 5th

Stefbuet - real motion blur
Image

Grumpymonkey
Image

Vinjn - CubeLogic, generative art.
Image

xDan - Unnamed Puzzle Game
Image

Wing64 - Godtower3
Image

Start wrote:Topic for the October screenshot entries!

Please submit here for the best screenshot for October 2010. You can submit until the 20th of October. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good name,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a descent image size.
Last edited by Strong99 on Tue Dec 21, 2010 7:01 pm, edited 4 times in total.
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Postby stefbuet » Sat Sep 25, 2010 12:48 pm

I don't have time to do new things since 3 weeks as I'm back to my enginnering school however I can show you something I did during summer vacations for my lighting manager : It's some real motion blur, it uses camera transformation matrix & pixel positions in a pixel shader to produce more or less blur. Paper here (GPU Gems) : http://http.developer.nvidia.com/GPUGem ... _ch27.html. The scene is lighted by deferred lighting.

real motion blur :

Image
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Postby Virion » Sat Sep 25, 2010 5:42 pm

good job stefbuet!
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Postby grumpymonkey » Sat Oct 02, 2010 8:59 pm

EDIT:
I changed mine my submission! hope thats OK
Image 8)
Last edited by grumpymonkey on Thu Oct 07, 2010 3:40 am, edited 1 time in total.
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Postby Virion » Sun Oct 03, 2010 3:59 am

i see some normal map artifacts :!:
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Postby grumpymonkey » Sun Oct 03, 2010 4:23 am

its mostly crappy UV mapping, I just did it quickly in blender
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Postby BlindSide » Sun Oct 03, 2010 7:30 am

Wow the (shader) level of submissions is certainly rising :D
ShadowMapping for Irrlicht!: Get it here
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Postby Virion » Sun Oct 03, 2010 3:09 pm

BlindSide wrote:Wow the (shader) level of submissions is certainly rising :D

yeah i have no chance to enter at all haha. i havent start to explore shader yet.
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CubeLogic

Postby vinjn » Mon Oct 04, 2010 4:54 am

CubeLogic is a generative art.
http://code.google.com/p/vinjncode/downloads/detail?name=CubeLogic.7z

The monster is made up of huge amounts of CubeSceneNode and SphereSceneNode.
Some recursive generation rules and random math are used to produce this magic.

Image
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Re: CubeLogic

Postby Luben » Mon Oct 04, 2010 10:35 am

vinjn wrote:CubeLogic is a generative art.

This looks really nice! I approve!
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Postby xDan » Tue Oct 05, 2010 6:28 pm

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Postby stefbuet » Tue Oct 05, 2010 7:53 pm

huge amounts of CubeSceneNode and SphereSceneNode

Are you using the mesh combiner from this forum to speed it up?
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Postby Virion » Wed Oct 06, 2010 3:18 am


nice polished game!
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Postby vinjn » Wed Oct 06, 2010 2:37 pm

stefbuet wrote:
huge amounts of CubeSceneNode and SphereSceneNode

Are you using the mesh combiner from this forum to speed it up?


Not yet, but I will :)
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Postby grumpymonkey » Thu Oct 07, 2010 3:40 am

I changed my submission, hope thats allowed(look at my original post)
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