Screenshot of the Month December [Winner!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for March, vote for April, submit for May

Best screenshot December 2009

Poll ended at Fri Jan 08, 2010 12:15 am

tonic - Downward Spiral Sunset in Stair Dismount
1
3%
Eigen - Front Warrior
6
18%
randomMesh - Katastrophe
1
3%
devsh - Wet boards
1
3%
andres - Nocturne Thief
2
6%
rrg - Western Mini Golf 3D
7
21%
devsh - Chooser
1
3%
m3ltd0wn - veedub
1
3%
xDan - Unnamed Puzzle Game
3
9%
Insomniacp - Zombie World
0
No votes
Firgof - New Year's Celebration
10
30%
 
Total votes : 33

Postby andres » Tue Dec 08, 2009 1:55 pm

ok, this my last university work, Nocturne Thief's an game based on the intelliget agents AI technique.

Image

more details at http://andresjesse.com/

for now only an beta compilation is available (linux x64), i'm working in a level editor and the sound system must be refactored. if someone want to help me on project please contact me.
PS: i'm planning to keep Nocturne Thief as an opensource project, the source will be available soon.
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Postby xray » Thu Dec 10, 2009 2:40 pm

Looks like a very nice concept and style. Could we get a windows binary too ?
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Postby Virion » Thu Dec 10, 2009 7:46 pm

how you did the shadow?
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Postby andres » Thu Dec 10, 2009 8:24 pm

@Virion I've used fake shadows, it's a plane with an transparent texture.

@xray I'll provide windows binaries soon.
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Western Mini Golf 3D Sreenshot

Postby rrg » Sat Dec 12, 2009 7:20 am

Here is a screenshot from my game in development called Western Mini Golf 3D. From the picture and name, it's a mini golf game set in an old west theme. Sorry for such a big picture but it shows more detail.

Image Name: Western Putter

info about image (for the curious folks):
Uses HLSL Shaders
-Normal Mapping (bricks, fence, barrles, wagon wheels)
-Bump Mapping (cactus, houses, longhorn skull)
-Specular Mapping (putter:- hard to see though, cause angle isn't facing sun)

Shadows baked in Blender


Image
--------------------------------------------------

For free games visit my website at
FunBox Games

---------------------------------------------------
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Postby devsh » Sun Dec 13, 2009 8:57 pm

Image

This is a clear winner!!!

P.S. anyyone who knows my attitude to windows will understand the joke
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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screenshot

Postby m3ltd0wn » Sun Dec 13, 2009 9:06 pm

well, this is my project :)
Image
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Postby devsh » Mon Dec 14, 2009 12:44 pm

can i write a shader for it pleaseeee??? reflections!
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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reply

Postby m3ltd0wn » Mon Dec 14, 2009 3:35 pm

yes of course :) it will be helpfull :)
just make it work with xeffects1.3 and OpenGl, because i want to make a port of this framework to linux too ;)
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Postby sio2 » Mon Dec 14, 2009 7:45 pm

devsh wrote:muahaha my raytracer is coming here this month :)


Only a few days remain to get your raytracer entry in!
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Postby devsh » Mon Dec 14, 2009 9:01 pm

had to be laid off fue to poor opencl and opengl interop (will start in another month) cause its still in beta phase
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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Postby xDan » Thu Dec 17, 2009 4:18 pm

Must submit something this year...

Unnamed Puzzle Game
Image

Edit: You can test the game here: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36539
Last edited by xDan on Fri Dec 18, 2009 10:40 am, edited 1 time in total.
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Postby Mel » Thu Dec 17, 2009 7:41 pm

I like that screen, xDan, it looks quite neat :)
http://santiagong.daportfolio.com/
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Postby Insomniacp » Fri Dec 18, 2009 12:39 am

Well, I am finally posting some info about the project I am working on. First we will start with a few screenshots as that is the point of the competition.

Image

Ok, now that those are up you can find more here http://rofhonline.com/zombie%20screenshots/

Basically this game is starting out as a single player game where you will try to survive a zombie invasion. In the above screenshots there are 25 zombies that attack and move towards the player. The AI will be improved later using navmeshes and A* algorithm. Their is an interface though the health and ammo are very small (will be adjusted later). You start with a pistol and 100 bullets for now and once the inventory is built you will start with more guns and be able to pick things up. I added the procedural trees from the projects forum today and they look quite nice though the branches show through the leaves probably due to the xeffects shaders, I will play around with them later. On that note there is dynamic lighting in the game as you can tell by the shadows in the screenshots this was done using xeffects. The light rotates around the map as the sun does so the shadows move and day turns to night as the game progresses. Hopefully I will get a demo out in the next month or so once we have a house or a few buildings. I am also using irrPhysx for physics and trees can be climbed on later once things get more complete (or if I adjust jump velocity). Thats enough for now I think, once the demo is ready I will make a thread in the projects forum.

Removed the last 2 screen shots.
Last edited by Insomniacp on Fri Dec 18, 2009 3:39 am, edited 2 times in total.
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Postby Dorth » Fri Dec 18, 2009 1:26 am

Actually, you must submit a single screenshot. Nothing stopping you from posting more through your link or in projects announcement, mind you.
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