Page 2 of 4

Posted: Fri Oct 30, 2009 10:02 pm
by andres
3DModelerMan wrote:Hey andres are you going to release that grass scene node? It looks like just what I need.
http://andresjesse.com/images/files/tkg ... ode.tar.gz

sorry for the delay, I am very busy lately.

Posted: Sat Oct 31, 2009 8:11 am
by netpipe
this is really awesome grass man thanks!

Posted: Sat Oct 31, 2009 1:50 pm
by 3DModelerMan
That grass looks great :D . I just got a new demo of Pingy ready also. I should use that grass on my other game...

Posted: Sun Nov 01, 2009 3:15 am
by Firgof
Image
Stress testing the movement and rendering systems.
Also, having fun with massive battles.

We're considering making this a gamemode for Star Ruler called "Gauntlet".
One system per player, a minimum of 8 planets and a maximum of 25 per system. It is utter madness; I can barely hold off the swarm of ships flooding into my system all the time. Anyway, this screenshot submission I guess I'll title "Sudden Death".

We may resubmit later with a different screenshot if we feel we have a better one handy.

Hm, note: I didn't notice I had an application running in the background when I took these screens. The actual output of the game is higher than in the screenshot. Also, I didn't notice that I left the profiling on; didn't mean to put the framerate in the shot. :x

Posted: Sun Nov 01, 2009 7:58 am
by Virion
Xenon World Editor
Image

Posted: Sun Nov 01, 2009 2:45 pm
by 3DModelerMan
Hey virion how did you place that grass in your scene. Did you do it by hand or does your editor do it automatically?

Posted: Sun Nov 01, 2009 3:09 pm
by Virion
by hand. :cry: but i can duplicate the selected model by pressing a button so it's pretty fast.

Posted: Mon Nov 02, 2009 12:56 pm
by devsh
if this is plagiarism... remove it

but i used the grass scene node to demonstrate my geom shaders

Image

~60 blades of grass on an image
400 planes
52 geometry replications in the shader

~1.248 million blades of grass

Hardware mapping hint
at 60 FPS

oh and as opposed to 24 thousand at the same FPS

Posted: Mon Nov 02, 2009 3:30 pm
by Halifax
Nice picture Virion. Your project's coming along nicely.

Posted: Mon Nov 02, 2009 5:24 pm
by andres
Very nice devsh, geometry shaders can be a good solution in large environments. :D

Posted: Tue Nov 03, 2009 9:46 am
by Ravi08
Yo Firgof that game ur makin looks gd, by lookin at the screenshot the end product should be gd, keep it up :P

Posted: Tue Nov 03, 2009 5:07 pm
by Firgof
Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.

my prototype game

Posted: Wed Nov 04, 2009 5:27 am
by prchakal
Hi, im Paulo frm Brasil.

I have here a screnshot of my prototype game, Evangel :)

Image

More screens here:
http://www.prsolucoes.com/blog/projetos ... -versao-2/

Posted: Thu Nov 05, 2009 7:31 pm
by Ravi08
Firgof wrote:Thanks Ravi. We're definitely looking forward to showing off the game as it progresses. We're only 60%~ done at the moment after all.
If the screenshot is only 60% done, i cant w8 to c the final product 8)

Posted: Fri Nov 06, 2009 3:25 am
by Jookia
andres wrote:3 levels of LOD
:roll: