Screenshot of the Month November [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for March, vote for April, submit for May

Best screenshot in November

Poll ended at Sun Nov 29, 2009 9:42 am

tecan - Luna Engine
0
No votes
Grz- - irrDesertDemo
0
No votes
3DModelerMan - Pingy screenshot
1
3%
andres - Tikal HUD test.
2
6%
andres - GrassSceneNode
13
37%
Firgof - Sudden Death
4
11%
Virion - Xenon World Editor
1
3%
devsh - geom shaders grass
1
3%
prchakal - Evangel
0
No votes
devsh - Parallax Occlusion Mapping with fin extrusion
2
6%
Serg88 - ghost house
0
No votes
randomMesh - Boids
1
3%
devsh - Jungle Book 2
9
26%
vins - editor
1
3%
 
Total votes : 35

Postby Virion » Sun Nov 15, 2009 10:35 am

the thing is, I can see AO, a strong lighting from the sun, and has extrusion on the wood surface, but it's strange that with such strong light I can't see any shadow at all it makes no difference between bumpy and non-bumpy surfaces because it looks really flat.

The edge of your tree trunk has blurred out too much it makes it look like fur and not something solid.

This IS constructive feedback.
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Postby Halifax » Sun Nov 15, 2009 10:46 pm

Yes the picture does get blown up when devsh links to it on here, he is correct. So I downloaded it myself, and linked to it to provide the correct size:
Image
First of all everything Virion and BlindSide said is constructive. You need to get a better depth of field shader. I've told you this before. The leaves are blurred far too much, I can see the blurring kernel around where the sun shows through in the center.

Overall, simply put, the image isn't attractive. It's been said before, but I guess it has to be said again, it's technically "attractive" but graphically it's lacking.
TheQuestion = 2B || !2B
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Postby devsh » Mon Nov 16, 2009 9:33 pm

for the picky and pedantic...

I bet you aint got anything on that one?

Image

codename: Jungle Book 2
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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Postby stefbuet » Mon Nov 16, 2009 9:41 pm

I think it could be nice to see a video of your shaders in motion.
Your god rays are looking pretty cool (again) :P
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Postby devsh » Mon Nov 16, 2009 10:08 pm

the whole thing is not ready yet for video/release, bugs include:

-shadows dissapearing in the first CSM frustum
-swaying tree and shadow sync
-windsources and global wind (shared by trees and water, atm. water has the algo)
-slower fps (i think its the old bug i have been kicking and screaming about)
Portfolio (WIP) and Development Blog:
http://indirectlightandmagic.tumblr.com/

Do you want to hire a GLSL graphics programmer cheaply???
Try me!
http://indirectlightandmagic.tumblr.com/contact
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Postby vins » Mon Nov 16, 2009 10:20 pm

I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.
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Postby Virion » Mon Nov 16, 2009 11:00 pm

vins wrote:I know it's after 15th but I want to share a screenshot of my project.

Image

This is going to be the editor of my adventure game engine I'm tring to create with Irrlicht. It's in very early stage but the interface should stay unchanged. When finished it might be usefull as leved editor for other irrlicht projects.

pretty cool. what you use for your GUI?
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Postby vins » Tue Nov 17, 2009 5:51 am

QT4.5 and QTCreator for IDE. Turnted to be a very powerfull toolkit :)
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Postby hybrid » Wed Dec 02, 2009 11:07 pm

Hey Virion, please reupload your image somehwre, so I can add it to the gallery!
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