Screenshot of the Month September [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for March, vote for April, submit for May

Vote for your favourite!

Poll ended at Wed Sep 30, 2009 4:19 pm

Escen - OverHeat
3
6%
Kysen - ZoE Clone
5
10%
m_krzywy - At the Water
2
4%
Seven - IrrEditor
0
No votes
sio2 - Quake3 BSP SceneNode
4
8%
Yoran - Realtime Dynamic Office
2
4%
Mel - KaoS in HDR
14
27%
wing64 - The Gully
9
18%
FuzzYspo0n - ShadowRacer
11
22%
devsh - God Rays
1
2%
 
Total votes : 51

Postby m_krzywy » Tue Sep 01, 2009 7:29 am

Quality screenshots this month.
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Postby sio2 » Tue Sep 01, 2009 6:27 pm

Mel wrote:Indeed, seems that VBO's make a diference :)


My vertices go into a static VBO at load time and not touched again. 8) A dynamic index buffer is used to build indices based on visible leaves - the bsp vis data is used as well as Irrlicht bbox tests on bsp tree bbox nodes.

I don't actually need 32bit indices as I could partition vertices based on material (as long as no material needs > 64K verts). This is still WIP.

And I haven't got round to adding objects yet - these can also be PVS tested against the bsp visdata based on which leaves the object is "in".
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Postby Yoran » Thu Sep 03, 2009 7:00 am

Image

realtime dynamic office
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Postby Virion » Thu Sep 03, 2009 7:07 am

wow it's really hard to vote! :shock:
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Postby JP » Thu Sep 03, 2009 8:49 am

why does the woman in that office have a tentacle for a hand and horrible texture mapping on her arm? :lol:

other than that it looks pretty nice!
Image Image Image
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Postby FuzzYspo0N » Thu Sep 03, 2009 9:28 am

ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.
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Postby m_krzywy » Thu Sep 03, 2009 9:32 am

FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.


Post car shader. It will win for sure :p
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Postby Yoran » Thu Sep 03, 2009 9:46 am

FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.


Nah it is wrong bones, normally we wont get this close in the scene so it wouldn't matter :)
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Postby Virion » Thu Sep 03, 2009 10:02 am

m_krzywy wrote:
FuzzYspo0N wrote:ahahah, its not a tentacle its just the angle her hand is at.
Also, cool pics so far.


Post car shader. It will win for sure :p

post it fuzzyspoon 8)
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Postby FuzzYspo0N » Thu Sep 03, 2009 11:45 am

no no, the point is not to post the test shots, but the actual game. give it time :P
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Postby DeM0nFiRe » Thu Sep 03, 2009 4:52 pm

Wow, the screenshots this month are all crazy cool! Gonna be hard picking a winner!
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Postby Mel » Sun Sep 06, 2009 11:47 am

KaoS in HDR effect, spherical lighting plus 1 dinamic light, cubic and fresnel reflection :)

Image
http://santiagong.daportfolio.com/
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Postby BlindSide » Sun Sep 06, 2009 12:06 pm

Mel that would look 10x better with AA (Like a CGI movie). If you wanna be cheap just render it at 2048x2048, save it as a screenshot to a file and resize it. :P

Would be cool to see your tone mapping in action.
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Postby Mel » Sun Sep 06, 2009 12:16 pm

I know, but the rendertargets don't support antialiasing! That's rendered in a FP64bit RenderTarget. Even enabling the antialiasing via driver i couldn't make it have AA :(.
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Postby bitplane » Sun Sep 06, 2009 5:45 pm

Mammaries++! :shock:
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