Screenshot of the Month September [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote for your favourite!

Poll ended at Wed Sep 30, 2009 4:19 pm

Escen - OverHeat
3
6%
Kysen - ZoE Clone
5
10%
m_krzywy - At the Water
2
4%
Seven - IrrEditor
0
No votes
sio2 - Quake3 BSP SceneNode
4
8%
Yoran - Realtime Dynamic Office
2
4%
Mel - KaoS in HDR
14
27%
wing64 - The Gully
9
18%
FuzzYspo0n - ShadowRacer
11
22%
devsh - God Rays
1
2%
 
Total votes: 51

hybrid
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Screenshot of the Month September [Winner announced!]

Post by hybrid »

Update: The winner is Mel with KaoS in HDR!

Nice work everyone, the new screenshot gallery is coming along nicely!

Escen - OverHeat
Image

Kysen - ZoE Clone
Image

m_krzywy - At the Water
Image

Seven - IrrEditor
Image

sio2 - Quake3 BSP SceneNode
Image

Yoran - Realtime dynamic office
Image

Mel - KaoS in HDR
Image

wing64 - The Gully
Image

FuzzYspo0n - ShadowRacer
Image

devsh - God Rays
Image
Last edited by hybrid on Tue Nov 17, 2009 12:59 pm, edited 3 times in total.
Escen
Competition winner
Posts: 167
Joined: Sun Jul 19, 2009 11:27 am
Location: the Netherlands
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Post by Escen »

OverHeat

Finally, there's one race I can win.

Not finished yet, but getting somewhere. Build around Newton and used OIS for steering.

Image
Adler1337
Posts: 471
Joined: Sat Aug 09, 2008 6:10 pm
Location: In your base.

Post by Adler1337 »

That looks awesome :D
multum in parvo
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

V. NICE shadows...
JP
Posts: 4526
Joined: Tue Sep 13, 2005 2:56 pm
Location: UK
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Post by JP »

waaant tooo plaaaaay!
Image Image Image
Kysen
Posts: 4
Joined: Sat Aug 29, 2009 11:59 am
Location: UK

Post by Kysen »

Project doesn't have a name (can call it ZoE clone) but it is based off my favorite mech game, Zone of the Enders 2nd Runner.

BulletPhysics
Bitplane's CBeamNode class
IrrEdit

Runs at 60fps(capped), still trying to fix some slowdown issues when multiple objects get hit. Enemy code and graphics need implementing.

Image
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

wow its cool!
i hope youll make it soon!
Image
Image
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

Don't know if my screens fit the category..

Image

On my laptop:
C2D 2,5GHz, GeForce 8600M GT, 4GB Ram.

Using: DavidJE13's postprocessing, sio2's water, CCloudSceneNode.
Last edited by m_krzywy on Sat Sep 05, 2009 9:38 am, edited 6 times in total.
FuzzYspo0N
Posts: 914
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Location: South Africa
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Post by FuzzYspo0N »

They do fit, thats looking cool m_krzywy. Also only one screenshot can be entered per project if im not mistaken.
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

FuzzYspo0N wrote:They do fit, thats looking cool m_krzywy. Also only one screenshot can be entered per project if im not mistaken.
One of them deleted.
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Post by Seven »

my game editor. uses IrrPhysx, IrrKlang, angelscript. and lots of scenenodes from around the forum. thanks to all for these items.

Game core is scriptable, with objects housed in individual DLL files. Objects are fully physx loaded and interact with each other. Currently using state machines for character intelligence. Objects can be added at runtime with no recompiling of game core, so entire game worlds can be built inside the editor and distributed easily. The Editor interacts through the use of object properties.

The MFC app is used as the DM interface, while game players run fullscreen IrrLicht windowed apps. Everything is working well.

anyhow, my only visual to this competition. I enjoy working with IrrLicht and finally have a program that I enjoy using / playing.


http://www.imagefrog.net/out.php/i35178_IrrEditor.JPG
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

That ZoE clone looks really nice! :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

This screenshot is of my pre-alpha work-in-progress Quake3 BSP SceneNode. I'm using unmodified Irrlicht from SVN.

The scenenode uses the visibility data from bsp levels, sorts by material, parses material scripts (parser is a separate class), and utilises the 32-bit meshbuffer support of the SVN source.

The map has 176,000 verts and 2300 bezier faces.

Quake3 Map credit: "Chartres" by QkennyQ.

Image
hybrid
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Post by hybrid »

Wonderful map, ver impressive. What's the FPS for this one? Do you use VBOs for the geometry?
BTW: This month will be one of the hardest choices IMHO, it's really very high quality submitted so far. Really cool 8)
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

Indeed, seems that VBO's make a diference :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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