Screenshot of the Month September [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote for your favourite!

Poll ended at Wed Sep 30, 2009 4:19 pm

Escen - OverHeat
3
6%
Kysen - ZoE Clone
5
10%
m_krzywy - At the Water
2
4%
Seven - IrrEditor
0
No votes
sio2 - Quake3 BSP SceneNode
4
8%
Yoran - Realtime Dynamic Office
2
4%
Mel - KaoS in HDR
14
27%
wing64 - The Gully
9
18%
FuzzYspo0n - ShadowRacer
11
22%
devsh - God Rays
1
2%
 
Total votes: 51

Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Post by Mel »

With regard to what Wing64 said, now i recall something... Isn't the MRT's added to the SVN already? some of the passes can be done in one step, while you render, perhaps, phong and normal, you also render the depthmap. But yes, 3 renders for reflection and refraction are too heavy :lol:
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
lpersona
Posts: 58
Joined: Fri Jul 18, 2008 8:03 am
Location: low
Contact:

Post by lpersona »

that screen looks excellent FuzzYspo0N, almost like an abstract, futuristic city. for now.. this is my fav entry
AndreasT
Posts: 8
Joined: Mon Jul 20, 2009 8:27 pm

Post by AndreasT »

awesome! :shock: ... All of em....

I hope these get piped over into the screenshot section of the site :)
sio2
Competition winner
Posts: 1003
Joined: Thu Sep 21, 2006 5:33 pm
Location: UK

Post by sio2 »

Some really nice stuff this month! Difficult to know who to give my vote to...

Wing's entry is nice - and I'm considering it for my vote - but it does seem a bit flat(?) for so many polys. Perhaps just me.

Mel's entry is very nice, but do "they" have to be so big? :lol:

Fuzzy's entry I really like for some reason. Seems artistic.
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

wing64... could i try to run your app??? and i would also like to get the models from it and try to run it with my deferred shading class and post process to see how much my HDR, SSAO, motion blur, Depth of Field, a couple of dynamic lights and 6 split CSM will render with same thing (I use MRT and other tricks)... and i will chuck in water too if i can do it in time (my water doesnt draw 3 times but 1 once for the reflection and also performs depth rendering/volumetric fog and water caustics).
wing64
Competition winner
Posts: 242
Joined: Wed Jul 23, 2008 2:35 am
Location: Thailand
Contact:

Post by wing64 »

@devsh: Firstly thanks for interested our models. That's a great idea and i need to test my scene too. U can send your deferred shading class and post process routine to me and when i test your code with my models finished i will report to u. thanks again for interested our models.
:D
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

i think it would be quicker the other way... saving you time porting to windows and meddling through my deffered shading and sphagetti code.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

devsh wrote:i think it would be quicker the other way... saving you time porting to windows and meddling through my deffered shading and sphagetti code.
Guess you won't get access to high quality arts this easily :lol:
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

If wing64 is a commercial developer and has no rights to distribute assets to anyone outside his company, then I guess getting authorisation, writing up a non-disclosure agreement and getting it signed would be quite a slow process.
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

oh right i didnt realize.... what game is it that wing64 is developing
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

my submission (doesnt have a chance of winning but i hope it will bring interest)

Image

I'm still working on making it efficient...

ATM it needs 128 samples which is pretty high.. i might drop to 64 but i need to "fake" the sampling meaning produce an artificial sample between the current and the last.
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

Looks cool.. Is it light shafts?
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
m_krzywy
Posts: 133
Joined: Sat Nov 04, 2006 2:05 pm

Post by m_krzywy »

Moving objects motion blur? Light shafts?
What is it?
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

sorry could i replace my entry (delete that one and submit this one... one entry per project rule)

i think this shows better

Image
Post Reply