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Posted: Fri Feb 06, 2009 1:21 pm
by niko
I'll keep my scores secret :)
BTW: I just sent out the mails for the winners of the irrKlang license (first three winners). If you didn't receive them, just contact me (niko ät irrlicht3d.org)

Posted: Fri Feb 06, 2009 10:41 pm
by randomMesh
hybrid wrote:The three winners are also asked to provide some more screenshots.
Here you go:

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Posted: Fri Feb 06, 2009 11:50 pm
by Ion Dune
Congratulations to the winners! :D

We should have more competitions like this, it was good to see the community so involved.

Posted: Sat Feb 07, 2009 11:08 am
by Strong99
Here are some screens:
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Posted: Sat Feb 07, 2009 3:32 pm
by omaremad
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I uploaded a hi res full screen .exe to bitplane before the deadline, did that reach the judges?

Posted: Sun Feb 08, 2009 6:19 am
by BlindSide
Ah, so close. :lol:

Nice going everyone!

Posted: Mon Feb 09, 2009 12:27 am
by hybrid
Here are some of my notes about the three winning applications (in alphabetic order)

omaremad:
PogoStick with Coins. Doesn't work on low-end systems. Hard controls. The game is nice, but not really playable due to my inability of controlling the stick. The scene is only basic, but has nice post-processing(?). I didn't notice bullet except in the code. Looks like there's music, but I have either shader support or music :-( The code does not show any OOP besides the necessary things for custom nodes. Instead many globals...

randomMesh:
Flocking Boids. Really cool stuff with swarms (motion of...), though the strategies fo the swarm are not predictable. The scene is nicely laid out with an overwhelming choice of additional elements. The teleporter animates really cool and is pretty usable. The code is clean and straight forward.

Strong99
The Island. Full casual game with all necessary stuff. Moving meshes (trains), particles, very good camera, some kind of physics support for the island tilt.
The game uses a very nice scene and very simple, though addictive gameplay. It's a little too hard in the basic setup, but should be very good playable after some minor balancing.
The code is really small, clean, and very promising.

Posted: Mon Feb 09, 2009 8:40 pm
by MasterGod
Nice results everyone! Congrats for the Winners!

Hopefully we would have more of these great contests.

Posted: Wed Feb 11, 2009 4:31 am
by wyrmmage
congrats, everyone :)

Posted: Wed Apr 22, 2009 4:31 am
by dvds9999
:D AWESOME, congrats winners

Posted: Thu Jan 20, 2011 12:58 pm
by tinhtoitrangtay
Hi BlindSide
I cannnot complied Against the Tide with Irrlicht 1.7.2 you can help me.

Re: Competition submissions!

Posted: Sat Jul 06, 2013 1:39 am
by zillion42
I should have def won that, by any means... old stuff came back, but consider the learning curve at that time and the comittment...

https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y

love your engine and community ! Will stick, might get more active again soon

Re: Competition submissions!

Posted: Sat Jul 06, 2013 6:50 pm
by Cube_
You know, this thread is ancient ^^;
I recommend you don't raise the dead for necrotizing threaditis is a very serious illness which can kill even the largest of forums