Competition submissions!

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March
niko
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Post by niko »

I'll keep my scores secret :)
BTW: I just sent out the mails for the winners of the irrKlang license (first three winners). If you didn't receive them, just contact me (niko ät irrlicht3d.org)
randomMesh
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Post by randomMesh »

hybrid wrote:The three winners are also asked to provide some more screenshots.
Here you go:

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Ion Dune
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Post by Ion Dune »

Congratulations to the winners! :D

We should have more competitions like this, it was good to see the community so involved.
Strong99
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Post by Strong99 »

Here are some screens:
Image Image

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omaremad
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Post by omaremad »

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I uploaded a hi res full screen .exe to bitplane before the deadline, did that reach the judges?
"Irrlicht is obese"

If you want modern rendering techniques learn how to make them or go to the engine next door =p
BlindSide
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Post by BlindSide »

Ah, so close. :lol:

Nice going everyone!
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hybrid
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Post by hybrid »

Here are some of my notes about the three winning applications (in alphabetic order)

omaremad:
PogoStick with Coins. Doesn't work on low-end systems. Hard controls. The game is nice, but not really playable due to my inability of controlling the stick. The scene is only basic, but has nice post-processing(?). I didn't notice bullet except in the code. Looks like there's music, but I have either shader support or music :-( The code does not show any OOP besides the necessary things for custom nodes. Instead many globals...

randomMesh:
Flocking Boids. Really cool stuff with swarms (motion of...), though the strategies fo the swarm are not predictable. The scene is nicely laid out with an overwhelming choice of additional elements. The teleporter animates really cool and is pretty usable. The code is clean and straight forward.

Strong99
The Island. Full casual game with all necessary stuff. Moving meshes (trains), particles, very good camera, some kind of physics support for the island tilt.
The game uses a very nice scene and very simple, though addictive gameplay. It's a little too hard in the basic setup, but should be very good playable after some minor balancing.
The code is really small, clean, and very promising.
MasterGod
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Post by MasterGod »

Nice results everyone! Congrats for the Winners!

Hopefully we would have more of these great contests.
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wyrmmage
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Post by wyrmmage »

congrats, everyone :)
Worlds at War (Current Project) - http://www.awkward-games.com
Ganadu'r, The Eternal Sage (Other Current Project) - http://rpg.naget.com
dvds9999
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Post by dvds9999 »

:D AWESOME, congrats winners
tinhtoitrangtay
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Post by tinhtoitrangtay »

Hi BlindSide
I cannnot complied Against the Tide with Irrlicht 1.7.2 you can help me.
zillion42
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Re: Competition submissions!

Post by zillion42 »

I should have def won that, by any means... old stuff came back, but consider the learning curve at that time and the comittment...

https://www.youtube.com/watch?v=uNUVpQqImOE
https://www.youtube.com/watch?v=rw5Fsi4LO4Y

love your engine and community ! Will stick, might get more active again soon
Image
back in the days...
Cube_
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Re: Competition submissions!

Post by Cube_ »

You know, this thread is ancient ^^;
I recommend you don't raise the dead for necrotizing threaditis is a very serious illness which can kill even the largest of forums
"this is not the bottleneck you are looking for"
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