a fighting game project, the idea was to make a historically accurate greatsword duel, using decorated armor full of carving and cool stuff. after making 2 or 3 characters, the game proven to be boring in visual (my modeling skill not good enough). because of the uniformly shiny reflective armor all over the place. so i went to the fantasy direction. glowing magma as sword, wooden plate armor, bones, rocks, armor lines with neon glow thingy, chain saw swords etc. move set will also changed from historically accurate to a more childish twirling spinning fight. the game asset will be replaced to a better one.
game features, 2 player versus, player versus cpu, and a campaign mode to fight against all available characters, finally equipment and character editor, an RPG like customization, player able to edit, create, mix all available components to add a custom playable character. alpha demo on june