Page 2 of 2
Re: Issue Loading DirectX (.x) File
Posted: Tue Apr 10, 2018 6:25 pm
by nullReference
Agreed. I'm currently using .obj for static and .b3d for animated, but will probably switch to all .b3d for consistency since I'm not having issues with that format.
CuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
I'll upload a copy of the .blend and post a link this evening. I'm also curious if this is an irrlicht issue, or blender export issue...or if I just didn't do something correctly...that's also highly probable.
Re: Issue Loading DirectX (.x) File
Posted: Wed Apr 11, 2018 3:07 am
by nullReference
CuteAlien wrote:Yeah, B3D probably is better. But I would still be interested in the broken model - as it might be something which is easy to fix in Irrlicht if I just had an example for it.
PM'd a download link
Re: Issue Loading DirectX (.x) File
Posted: Thu Apr 12, 2018 10:30 pm
by CuteAlien
I had to copy textures manually after export, but aside from that looks fine I think:
Close up:
No special export settings:
Note: No special code - I just loaded it in the viewer. Tested with svn trunk and with Irrlicht 1.8 (seems to be no difference).
Re: Issue Loading DirectX (.x) File
Posted: Fri Apr 13, 2018 1:00 pm
by nullReference
Interesting. I'll triple check all of my settings and have another go at it this evening. If it's working for you, I've gotta be missing something somewhere.