Reload image

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LunaRebirth
Posts: 386
Joined: Sun May 11, 2014 12:13 am

Reload image

Post by LunaRebirth »

Is there any way to reload an image, if say I use...

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b->setImage(Game::driver->getTexture((char*)img.c_str()));
and then I open paint.net, change the image, and then have the new (changed) image display instead of the old one?



For clarification, I'm making update files. If the player loads an image, then the server recognized the player's image is out of date and sends the new image,
Once the image is done downloading, I'd like to use the finished version rather than the old one, with the same file name
CuteAlien
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Re: Reload image

Post by CuteAlien »

I've not tested it now, but try to remove the texture from the cache (IVideoDriver::removeTexture). After that you should be able to load it again.
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Mel
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Re: Reload image

Post by Mel »

Also, keep in mind that the pointers would change, so you'd have to update those aswell
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LunaRebirth
Posts: 386
Joined: Sun May 11, 2014 12:13 am

Re: Reload image

Post by LunaRebirth »

Thanks bros :)
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