IGUIImage filtering

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IGUIImage filtering

Postby Randajad » Sat Jul 28, 2012 10:50 am

Hello for all!
I want to do background screen in my game. I tried use IGUIImage to do this, but it's doesn't support texture filtering(like Anisotropic). Is this means that i should draw background by myself?
Sorry for my English, i'm from Russia.
If i makes mistakes in phrases you can correct me btw. ^_^
Randajad
 
Posts: 59
Joined: Thu May 03, 2012 10:08 am

Re: IGUIImage filtering

Postby hendu » Sat Jul 28, 2012 10:57 am

draw2DImage can do that (set it via the 2dmaterial).

(but why do you want aniso for a screen aligned 2d image? It's only useful for 3d angled surfaces. Maybe you mean bilinear?)
hendu
 
Posts: 1552
Joined: Sat Dec 18, 2010 12:53 pm

Re: IGUIImage filtering

Postby Randajad » Sat Jul 28, 2012 11:10 am

Yes, okay, thanks for answer very much!
Sorry for my English, i'm from Russia.
If i makes mistakes in phrases you can correct me btw. ^_^
Randajad
 
Posts: 59
Joined: Thu May 03, 2012 10:08 am


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