I'm looking to create a terrain for my game and I've briefly looked at this. I'm thinking of using L3DT or Freeworld3D to generate the texture data however I was wondering if there's features that these programs use that I should avoid.
In particular, there seems to be only one detail map and one main teture map (which I assume I bake the lightmap into). Is this enough to allow me to go from rocks to grass etc?
Plus what's the performance like, would I be better off just generating meshes from those programs and using them instead (I could generate tiles maybe that get frustrum culled etc)