Terrain Scene Node

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Terrain Scene Node

Postby Adversus » Tue Jun 19, 2012 1:46 am

I'm looking to create a terrain for my game and I've briefly looked at this. I'm thinking of using L3DT or Freeworld3D to generate the texture data however I was wondering if there's features that these programs use that I should avoid.

In particular, there seems to be only one detail map and one main teture map (which I assume I bake the lightmap into). Is this enough to allow me to go from rocks to grass etc?

Plus what's the performance like, would I be better off just generating meshes from those programs and using them instead (I could generate tiles maybe that get frustrum culled etc)
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Re: Terrain Scene Node

Postby zprg » Fri Aug 10, 2012 8:12 pm

> ... In particular, there seems to be only one detail map and one main texture map ...
you mean the standard-irrlicht-terrainnode? ok, but there are other for example with texture splatting
viewtopic.php?f=9&t=38676&hilit=texture+splatting
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