Adding Irrlicht to a game engine

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Adding Irrlicht to a game engine

Postby Kalantir » Mon Jun 11, 2012 7:18 pm

So, I've known about Irrlicht for a long time, but I haven't ever used it(or any other graphics engine for that matter). I read the FAQ, but I still have a quick question. Basically, I have a game engine I am working on(minus graphics) in C++ with a component based design. Do you think it is likely that I will have problems getting my game engine to interface with your graphics engine or should the game engine be designed specifically for use with Irrlicht? Also, I see that Irrlicht is cross platform which is good. Does it also handle all/most of the OS specific OpenGL code for me(like opening a blank window for example)?
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Re: Adding Irrlicht to a game engine

Postby CuteAlien » Mon Jun 11, 2012 8:57 pm

Kalantir: Please check the examples, that's probably easiest way to see what Irrlicht does. Can't really generally say how well Irrlicht will fit with your game-engine, that's never a question someone can answer generally (might work super, might work bad...). And yeah, Irrlicht does open a window by default.
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