Hello,
Well... I've spent the past couple of weeks trying to get a solution to my collision detection problem and I've attemped to integrate Newton, Bullet and ODE to irrlicht and have failed on all three occasions. The main reason for going to these physics engines is because I was after mesh v mesh collision.
Although that is an eventual aim - I'm really struggling to get just a simple working solution at the moment, so I'm thinking of going back to just using irrlicht on it's own and using the built in collision detection it provides.
What is the most complex collision technique (shape) offered by irrlicht and can I use this to simply return a (true or false) bool as to whether or not any of my scene nodes have collided?
Thanks in advance.


