by ACE247 » Tue May 22, 2012 11:04 am
@Ethon, not using STL is great it means it works only with what it needs!
@Kojack you know exactly what I'm talking about with OGRE, once something becomes popular with a certain type of use/crowd its developed more towards it.
But then again neither Irrlicht or Ogre are used for serious Engineering / Scientific purposes. For that i often just see raw OpenGL being used if 3D rendering is needed. So both Irrlicht and Ogre might as well throw all their resources at making it a game engine, if we want to waste time making something that wastes more time.
The main feature Irrlicht has is that its simple and hasn't got tons of fat, so anyone intending to use it for a specific purpose can do so easily, since they are anyway going to extend it with problem specific functionality and only really want it for already doing the 3D part for them.
This brings me towards a point: Does anyone have even a slight fact based idea towards what irrlicht is primarily aimed/ used for? So we having somewhere to develop irrlicht towards. Because I seem to notice that Irrlicht is slowly but surely slipping away to becoming obsolete, with far too small a developer base available to work on the svn.
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