Do ITerrainSceneNode support quadtree?

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Do ITerrainSceneNode support quadtree?

Postby hanpcship » Thu Mar 22, 2012 4:31 am

Do ITerrainSceneNode support either quadtree or octree culling in basically?

if it don't, I need to create a derived class from ITerrainSceneNode and develop culling system myself??
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Re: Do ITerrainSceneNode support quadtree?

Postby REDDemon » Thu Mar 22, 2012 8:51 am

Users already created nice terrain systems with quadtree support. just seach the forum (or with google).

I created one too with streaming support and support for huge lands but is still not ready for a release
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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Re: Do ITerrainSceneNode support quadtree?

Postby hanpcship » Fri Mar 23, 2012 5:04 am

what board should i search at?
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Re: Do ITerrainSceneNode support quadtree?

Postby REDDemon » Fri Mar 23, 2012 9:11 pm

code snippets -> search for terrain pager (or something similiar). I have seen so many project that I can't remeber all names. Irrlicht has one of the most active communities I think
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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