Hello, this is my first post on the forums, I've been using Irrlicht for a few weeks now. I have a question about a loaded mesh's scale. The thing is simple, I got a few models (b3d) from free sources, but their scale isn't good. For example, when I load a character's mesh and make a node, its height is about 50 units. I'll assume 1 unit = meter so, I have to scale it. There is no problem with that, using setScale(), but the thing is that all the children of that node are affected with that scale. Is there a built-in way to avoid that?
Thanks in advance.

