Hiya,
I'm trying to recreate the camera orientation after loading a saved game. The camera rotation is serialised as a rotation vector returned from ICameraSceneNode::getRotation().
After reloading a save game and calling ICameraSceneNode::setRotation(), the camera unexpectedly points towards the origin instead being rotated to the orientation that was saved..
In this instance, the camera is guaranteed to be a child of the root node - so I assumed setRotation() would work.
Does anyone know why this happens?
Thanks for any suggestions.
Cheers!
