scene::IAnimatedMeshSceneNode* node = ...
scene::IBoneSceneNode* head = node->getJointNode("head");
804 wrote:I have to set a name for the joint while moddeling and then just call it in my code?
So in your example the name of the joint is "head" !?
virtual IBoneSceneNode* irr::scene::IAnimatedMeshSceneNode::getJointNode (u32 jointID);
Users browsing this forum: No registered users and 1 guest