Last edited by WaxyChicken on Sat Sep 24, 2011 4:01 am, edited 1 time in total.
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You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
i detached the skin, deleted the bones and FBIKs and re-rigged it.
each step of the way i repeatedly froze transformations and deleted history when it would let me.
when it wouldn't let me delete all history i moved to deleting all non-deformer history.
when the mesh was skinned and boned and ready to animate is when made my final history delete and freeze transformations delete.
with full FBIK it exports to FragMotion as a FBX (only warning is still "Baked curves in animation" type of warning)
in Frag Motion it looks a bit skewed but the exported b3d loads into irrlicht and runs without a problem.
textures, meshes, and animations are working perfectly with my test model.
(ms3d fails to load, .x crashes the program, but b3d loads like a charm)
Special thanks to RDR
_______________________________________________________
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.