debug Maya 2012 -> FBX -> FragMotion -> .x (.b3d instead)

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WaxyChicken
Posts: 95
Joined: Sat Jun 25, 2011 6:15 am

debug Maya 2012 -> FBX -> FragMotion -> .x (.b3d instead)

Post by WaxyChicken »

FragMotion 1.1.1 isn't interpreting the animations correctly.
any suggestions?

Image







the animation SHOULD look like this:
http://www.youtube.com/watch?v=hLg8spLS3l8





.
Last edited by WaxyChicken on Sat Sep 24, 2011 4:01 am, edited 1 time in total.
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RdR
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Re: debug Maya 2012 -> FBX -> FragMotion -> .x

Post by RdR »

Did you clean all history before exporting?

Make sure you delete all history and freeze transformations for all objects etc.

http://3dtutorialzone.blogspot.com/2008 ... efore.html
WaxyChicken
Posts: 95
Joined: Sat Jun 25, 2011 6:15 am

Re: debug Maya 2012 -> FBX -> FragMotion -> .x

Post by WaxyChicken »

Got it.

i detached the skin, deleted the bones and FBIKs and re-rigged it.
each step of the way i repeatedly froze transformations and deleted history when it would let me.
when it wouldn't let me delete all history i moved to deleting all non-deformer history.

when the mesh was skinned and boned and ready to animate is when made my final history delete and freeze transformations delete.

with full FBIK it exports to FragMotion as a FBX (only warning is still "Baked curves in animation" type of warning)

in Frag Motion it looks a bit skewed but the exported b3d loads into irrlicht and runs without a problem.
textures, meshes, and animations are working perfectly with my test model.

(ms3d fails to load, .x crashes the program, but b3d loads like a charm)

Special thanks to RDR
_______________________________________________________
You could argue with me all day long about which language is best.
But what it comes down to is:
which language is best for YOU and which language is best for ME.
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