Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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- (C++) Perlin Noise Demo
by Xeus32 » Sat Sep 09, 2006 12:12 pm
- 4 Replies
- 7021 Views
- Last post by trivtn
Mon Sep 25, 2006 1:58 pm
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- (C++) chatQue class [v0.1 OLD]
by Rambus » Tue Sep 19, 2006 2:06 am
- 9 Replies
- 2843 Views
- Last post by bitplane
Fri Sep 22, 2006 11:56 pm
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- Texture atlas patch for particle systems
by mandrav » Mon Sep 04, 2006 10:16 am
- 10 Replies
- 3252 Views
- Last post by mandrav
Sat Sep 16, 2006 6:09 am
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- (C++) Efficient Texture Coord Manipulation
by hybrid » Tue Sep 05, 2006 9:55 pm
- 1 Replies
- 3363 Views
- Last post by IPv6
Sat Sep 09, 2006 3:44 pm
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- (C++) Tell if multiple keyboard buttons are pressed
by kompadre » Sat Sep 02, 2006 2:47 am
- 1 Replies
- 2077 Views
- Last post by Sudi
Sat Sep 02, 2006 9:17 am
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- Other ODE + Irrlicht examples
by kornerr » Fri Aug 11, 2006 1:48 pm
- 2 Replies
- 2481 Views
- Last post by kornerr
Mon Aug 28, 2006 1:26 pm
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- (C++) Rotating 3d sprite (RotatingBillboard)
by Warchief » Tue Mar 28, 2006 8:13 am
- 7 Replies
- 4710 Views
- Last post by IPv6
Mon Aug 28, 2006 1:45 am
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- [C++] Create a screenshot
by vitek » Tue Jul 11, 2006 9:57 pm
- 24 Replies
- 9669 Views
- Last post by vitek
Sun Aug 27, 2006 7:37 am
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- (C++) How to affect all scene nodes, including child nodes
by Panther » Sat Aug 26, 2006 1:36 am
- 2 Replies
- 1872 Views
- Last post by vitek
Sat Aug 26, 2006 2:28 am
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- (C++) Simple Diamond object/node
by Panther » Wed Aug 23, 2006 12:56 am
- 3 Replies
- 1912 Views
- Last post by Electron
Wed Aug 23, 2006 5:57 pm
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- Recursive Mirror
by babyfox » Mon Aug 21, 2006 10:52 am
- 3 Replies
- 1988 Views
- Last post by Electron
Tue Aug 22, 2006 12:03 pm
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- Progress updates while loading/saving an Irrlicht scene file
by vitek » Mon Aug 21, 2006 6:30 pm
- 1 Replies
- 1452 Views
- Last post by vitek
Mon Aug 21, 2006 6:43 pm
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- Cell-tabled texture
by IPv6 » Sat Aug 19, 2006 11:04 am
- 2 Replies
- 1545 Views
- Last post by IPv6
Sun Aug 20, 2006 1:41 am
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- (Irrlicht) makeColorKeyTexture for a range of color
by Spintz » Sat Aug 19, 2006 4:27 pm
- 1 Replies
- 1314 Views
- Last post by Spintz
Sat Aug 19, 2006 4:38 pm
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- (C++) Sin / Cos, directions and all that trig stuff
by Nick_Japan » Wed Feb 01, 2006 7:18 am
- 15 Replies
- 6869 Views
- Last post by Zeuss
Wed Aug 09, 2006 1:36 pm
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- (C++) IUnknown patch for userdata and delete callback
by garrittg » Sat Aug 05, 2006 3:17 am
- 0 Replies
- 1045 Views
- Last post by garrittg
Sat Aug 05, 2006 3:17 am
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- (BMAX) Use SceneNodes in place of particles
by garrittg » Sat Jul 29, 2006 4:51 pm
- 0 Replies
- 1335 Views
- Last post by garrittg
Sat Jul 29, 2006 4:51 pm
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- [C++] crouch ;)
by Neku » Wed Jul 26, 2006 1:26 am
- 7 Replies
- 2278 Views
- Last post by dawasw
Wed Jul 26, 2006 3:56 pm
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- (C++) Load TREEmagik 1.0 Free Trees
by bitplane » Mon Feb 27, 2006 9:54 pm
- 7 Replies
- 3258 Views
- Last post by paooolino
Tue Jul 25, 2006 7:09 am
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- Newton with Irrlicht wrapped in C++ Class
by Mikenoworth » Fri Jul 21, 2006 4:31 am
- 0 Replies
- 1542 Views
- Last post by Mikenoworth
Fri Jul 21, 2006 4:31 am
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- Thanks for the good work on this thread!
by afecelis » Fri Mar 31, 2006 4:07 pm
- 1 Replies
- 2838 Views
- Last post by Joe_Oliveri
Thu Jul 20, 2006 2:34 pm
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- (VBS) Remove biped from Panda X files
by bitplane » Wed Jul 12, 2006 3:48 pm
- 0 Replies
- 1135 Views
- Last post by bitplane
Wed Jul 12, 2006 3:48 pm
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- (C++) Dynamically managing states of the game entity
by TheWorstCoderEver » Wed Jul 12, 2006 7:36 am
- 4 Replies
- 3151 Views
- Last post by stodge
Wed Jul 12, 2006 12:29 pm
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- (C++) SColorf comparison operators !=, == updated
by Mikenoworth » Sun Jul 09, 2006 11:55 pm
- 0 Replies
- 993 Views
- Last post by Mikenoworth
Sun Jul 09, 2006 11:55 pm
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- (C++) Win32 window and resolution
by Acki » Sun Jul 09, 2006 8:03 pm
- 0 Replies
- 1413 Views
- Last post by Acki
Sun Jul 09, 2006 8:03 pm
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- (c++) Mouse collision with overlaping bounding box
by Pazystamo » Thu Jul 06, 2006 5:26 pm
- 0 Replies
- 1671 Views
- Last post by Pazystamo
Thu Jul 06, 2006 5:26 pm
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- (C++) Procedural Texture Manager + Cross Plane Scene Node
by CZestmyr » Thu Jun 29, 2006 4:15 pm
- 0 Replies
- 1645 Views
- Last post by CZestmyr
Thu Jun 29, 2006 4:15 pm
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- (C++) Irrlicht Skeleton App - All Users
by Conquistador » Wed Feb 01, 2006 3:29 am
- 9 Replies
- 3893 Views
- Last post by hxhieu
Thu Jun 29, 2006 2:56 am
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- (C++) New Magic Library - need testers
by Emil_halim » Sat Jun 24, 2006 8:54 pm
- 0 Replies
- 1963 Views
- Last post by Emil_halim
Sat Jun 24, 2006 8:54 pm
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- (C#) #Develop2 Irrlicht Project Template
by Nachtwind » Sat Jun 10, 2006 9:02 pm
- 0 Replies
- 1497 Views
- Last post by Nachtwind
Sat Jun 10, 2006 9:02 pm
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- (C++) Rotate one angle to another by the shortest turn
by Warchief » Tue May 23, 2006 11:12 pm
- 1 Replies
- 1704 Views
- Last post by Warchief
Tue May 23, 2006 11:18 pm
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- Post removed.
by TheRLG » Thu Feb 16, 2006 5:31 am
- 12 Replies
- 3158 Views
- Last post by niko
Sun May 21, 2006 1:39 pm
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- (C++) Simple interaction processing system
by TheWorstCoderEver » Mon May 15, 2006 7:24 am
- 0 Replies
- 1588 Views
- Last post by TheWorstCoderEver
Mon May 15, 2006 7:24 am
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- (C++) Simple speed profiler
by CuteAlien » Thu May 04, 2006 4:33 pm
- 0 Replies
- 3596 Views
- Last post by CuteAlien
Thu May 04, 2006 4:33 pm
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- (C++) Red Black Tree for a core::map class
by katoun » Wed Feb 08, 2006 10:34 pm
- 20 Replies
- 6164 Views
- Last post by Baal Cadar
Thu Apr 27, 2006 11:39 pm
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- Post removed.
by TheRLG » Wed Apr 26, 2006 8:14 pm
- 1 Replies
- 3736 Views
- Last post by TheRLG
Wed Apr 26, 2006 8:24 pm
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- (C++) Guided missiles: pitching and rolling to the target
by Xaron » Mon Feb 06, 2006 10:54 am
- 5 Replies
- 4113 Views
- Last post by xhrit
Tue Apr 18, 2006 8:58 pm
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- [c++] ODE raycast from irr scenenode
by xhrit » Fri Apr 07, 2006 7:14 pm
- 0 Replies
- 1575 Views
- Last post by xhrit
Fri Apr 07, 2006 7:14 pm
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- (C++) Integrating FMODEx With Irrlicht Zip File System
by xterminhate » Thu Apr 06, 2006 6:02 pm
- 0 Replies
- 1415 Views
- Last post by xterminhate
Thu Apr 06, 2006 6:02 pm
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- (C++) How to animate and move an entity - for newbies
by TheWorstCoderEver » Mon Mar 27, 2006 12:32 pm
- 0 Replies
- 2982 Views
- Last post by TheWorstCoderEver
Mon Mar 27, 2006 12:32 pm
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- (C++) DrawNormals
by Isometric God » Fri Mar 24, 2006 4:26 pm
- 0 Replies
- 1534 Views
- Last post by Isometric God
Fri Mar 24, 2006 4:26 pm
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- (C++) Making a Newton Convex hull from an IMesh
by Gothi[c] » Tue Mar 21, 2006 5:14 pm
- 2 Replies
- 1717 Views
- Last post by Gothi[c]
Wed Mar 22, 2006 5:04 am
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- (C++) draw2DImage with rotation (OpenGL)
by Andi|xng » Mon Feb 13, 2006 2:16 pm
- 4 Replies
- 2341 Views
- Last post by Andi|xng
Tue Mar 21, 2006 10:45 am
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- (C++) AutoList pattern
by vitek » Wed Mar 15, 2006 7:40 pm
- 0 Replies
- 1399 Views
- Last post by vitek
Wed Mar 15, 2006 7:40 pm
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- (C++, Windows) Simple time counter < ms
by artsys » Tue Mar 07, 2006 11:06 pm
- 5 Replies
- 2081 Views
- Last post by vitek
Tue Mar 14, 2006 8:43 pm
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- (C++) 'random' sequence generator
by bitplane » Wed Mar 01, 2006 8:02 am
- 2 Replies
- 1502 Views
- Last post by jam
Wed Mar 01, 2006 8:43 am
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- (C++) Simple Flag Toggle function
by area51 » Sun Feb 12, 2006 2:35 pm
- 12 Replies
- 2796 Views
- Last post by Eternl Knight
Sat Feb 25, 2006 11:39 pm
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- (C++ / DevCpp) Simpel Irrlicht framework
by Sudi » Mon Feb 20, 2006 5:24 pm
- 3 Replies
- 1925 Views
- Last post by Sudi
Thu Feb 23, 2006 1:21 pm
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- (C#) A Good Frame Rate Counter
by Joe_Oliveri » Fri Feb 17, 2006 9:35 pm
- 0 Replies
- 2076 Views
- Last post by Joe_Oliveri
Fri Feb 17, 2006 9:35 pm
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- (C++) Aiming: Lead angle/vector to target
by Xaron » Fri Feb 03, 2006 11:10 am
- 1 Replies
- 2324 Views
- Last post by omaremad
Fri Feb 03, 2006 4:20 pm
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