Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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- Tachometer for HUD
by smso » Mon Aug 27, 2012 8:00 am
- 0 Replies
- 364 Views
- Last post by smso
Mon Aug 27, 2012 8:00 am
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- Blood & Water Effects [Irrlicht 1.7.1]
by Bate » Thu Aug 19, 2010 3:48 am
- 36 Replies
- 12449 Views
- Last post by slavka
Sat Aug 25, 2012 1:10 pm
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- Minimap with Render to Texture
by zprg » Tue Jul 31, 2012 12:34 pm
- 5 Replies
- 678 Views
- Last post by hendu
Thu Aug 23, 2012 9:08 am
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- Improved screenquad
by hendu » Thu Jul 05, 2012 9:36 pm
- 13 Replies
- 1019 Views
- Last post by robmar
Sat Aug 18, 2012 2:12 pm
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- (C++)Irrlicht 1.1 : Fake Glow,Dream and Night Vision
by Simson » Tue Oct 03, 2006 6:33 am
- 77 Replies
- 34362 Views
- Last post by robmar
Sun Jul 22, 2012 6:22 pm
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- CGUIExtendedText (colored text and images)
by Klasker » Wed Jan 17, 2007 5:37 pm
- 26 Replies
- 8458 Views
- Last post by REDDemon
Wed Jul 11, 2012 1:38 pm
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- Inner bounding box, without cap or only cap
by hendu » Mon Jul 02, 2012 4:40 pm
- 0 Replies
- 323 Views
- Last post by hendu
Mon Jul 02, 2012 4:40 pm
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- Neverwinter MDL mesh file loader
by JVr » Sun Jul 01, 2012 5:58 pm
- 0 Replies
- 472 Views
- Last post by JVr
Sun Jul 01, 2012 5:58 pm
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- Camera Space Light Animator
by Klunk » Sun Apr 08, 2012 6:48 am
- 7 Replies
- 900 Views
- Last post by Klunk
Sat Jun 30, 2012 12:33 pm
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- storm effect
by smso » Mon Jun 25, 2012 1:18 pm
- 5 Replies
- 825 Views
- Last post by hendu
Tue Jun 26, 2012 4:39 pm
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- simple chopper control
by smso » Fri Apr 27, 2012 7:13 am
- 8 Replies
- 936 Views
- Last post by smso
Sat Jun 23, 2012 5:06 pm
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- CImageLoaderXCF (Gimp XCF image loader)
by randomMesh » Thu Jun 14, 2012 2:20 am
- 4 Replies
- 496 Views
- Last post by randomMesh
Fri Jun 22, 2012 1:46 pm
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- string to s32
by ArakisTheKitsune » Tue Jun 12, 2012 12:57 am
- 5 Replies
- 541 Views
- Last post by Voxel
Mon Jun 18, 2012 9:43 am
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- CImage Enhancements
by gerdb » Sun May 27, 2012 4:15 pm
- 1 Replies
- 430 Views
- Last post by gerdb
Tue Jun 12, 2012 2:43 pm
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- Waypoint editing and path finding by astar
by smso » Tue Jun 05, 2012 1:47 pm
- 1 Replies
- 744 Views
- Last post by smso
Fri Jun 08, 2012 8:49 pm
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- Texture Splatting [OpenGL]
by freetimecoder » Mon May 31, 2010 12:50 pm
- 43 Replies
- 9463 Views
- Last post by Bl00drav3n
Tue Jun 05, 2012 11:37 pm
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- Passing any data to shaders (VERY UGLY WAY!)
by Auradrummer » Sun Apr 10, 2011 6:12 pm
- 13 Replies
- 1864 Views
- Last post by robmar
Tue Jun 05, 2012 9:29 am
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- game code
by darksmaster923 » Fri Nov 11, 2011 10:15 pm
- 3 Replies
- 1322 Views
- Last post by zhengxianfu
Sun Jun 03, 2012 3:11 pm
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- fx shaders
by djoker » Fri Jun 01, 2012 4:23 pm
- 0 Replies
- 661 Views
- Last post by djoker
Fri Jun 01, 2012 4:23 pm
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- Rotating a rotated node correctly
by robmar » Fri May 25, 2012 7:14 am
- 11 Replies
- 711 Views
- Last post by robmar
Thu May 31, 2012 6:38 am
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- TGMs Shader Package[C++/GLSL]
by TheGameMaker » Tue May 01, 2007 5:22 pm
- 89 Replies
- 53210 Views
- Last post by REDDemon
Sun May 27, 2012 6:44 pm
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- fast erase-function for arrays
by Marthog » Thu May 24, 2012 7:13 pm
- 1 Replies
- 371 Views
- Last post by mongoose7
Fri May 25, 2012 12:36 pm
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- Generic vehicle scene node with a simple editor
by smso » Thu May 17, 2012 12:26 pm
- 7 Replies
- 788 Views
- Last post by smso
Mon May 21, 2012 12:50 pm
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- SaGCG Simple Irrlicht game core. ^_^ (IOS)
by Sky-Fox » Wed Mar 28, 2012 10:21 pm
- 6 Replies
- 1085 Views
- Last post by Sky-Fox
Sun May 13, 2012 10:31 am
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- Chopper scene node for the Bell UH-1 helicopter
by smso » Tue May 01, 2012 4:30 pm
- 10 Replies
- 827 Views
- Last post by Katsankat
Thu May 10, 2012 5:44 pm
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- [C# IrrlichtLime] Progress Bar
by sprunth » Wed May 09, 2012 2:57 am
- 0 Replies
- 523 Views
- Last post by sprunth
Wed May 09, 2012 2:57 am
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- Scene node explorer
by Mel » Sun Apr 29, 2012 7:05 pm
- 4 Replies
- 526 Views
- Last post by christianclavet
Mon Apr 30, 2012 10:33 pm
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- Aparent 2D position of a directional light.
by Mel » Sun Apr 22, 2012 10:40 am
- 0 Replies
- 284 Views
- Last post by Mel
Sun Apr 22, 2012 10:40 am
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- irrNetz (another lightweight enet wrapper)
by tbw » Mon Mar 26, 2012 5:30 pm
- 10 Replies
- 936 Views
- Last post by Midnight
Wed Apr 18, 2012 9:37 pm
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- Fluently rotation of the node.
by JaskierPL » Wed Apr 04, 2012 5:07 pm
- 2 Replies
- 505 Views
- Last post by wiedzmin112
Mon Apr 16, 2012 3:14 pm
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- Irrlicht VideoMaster [Audio support] [portable] [stable]
by Bate » Tue Aug 24, 2010 9:02 pm
- 15 Replies
- 5489 Views
- Last post by Echilon
Mon Apr 16, 2012 4:19 am
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- AutoPtr
by REDDemon » Fri Mar 09, 2012 6:50 am
- 18 Replies
- 899 Views
- Last post by fabs
Mon Apr 09, 2012 1:16 pm
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- Pixelization Shader [GLSL]
by compsci89 » Sat Dec 31, 2011 7:20 am
- 4 Replies
- 1480 Views
- Last post by Virion
Sun Apr 08, 2012 7:30 pm
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- Interface for Kinect (Microsoft Official Kinect SDK Beta v2)
by ngvincent » Wed Jan 18, 2012 2:05 am
- 2 Replies
- 827 Views
- Last post by sourisman
Sun Apr 08, 2012 2:54 pm
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- IrrPhysx modifcation to support character controllers
by ioannes » Tue Jun 09, 2009 2:59 pm
- 11 Replies
- 2639 Views
- Last post by wiedzmin112
Thu Apr 05, 2012 7:54 am
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- [HLSL]A Complete Shader Instancing Example
by vinjn » Wed Nov 03, 2010 10:10 am
- 19 Replies
- 3361 Views
- Last post by CuteAlien
Sat Mar 31, 2012 10:10 am
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- Sprite Engine - 2D image drawing manager
by keigen-shu » Thu Mar 29, 2012 7:15 pm
- 1 Replies
- 1241 Views
- Last post by keigen-shu
Thu Mar 29, 2012 7:15 pm
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- Shadowmaps + DOF blur + Godrays in RenderMonkey
by Mel » Sat Mar 24, 2012 12:10 am
- 6 Replies
- 751 Views
- Last post by Mel
Sun Mar 25, 2012 4:58 pm
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- Attempt to implement real-time CSG (GeoMod of Red Faction 1)
by CodeGen » Fri Jul 10, 2009 8:30 pm
- 15 Replies
- 4746 Views
- Last post by tecan
Wed Mar 07, 2012 2:01 am
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- Killing reference counted objects
by Starterz » Tue Nov 16, 2010 11:01 pm
- 31 Replies
- 2904 Views
- Last post by Ethon
Thu Mar 01, 2012 10:03 am
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- Prevent negative scalar speed in CAnimatedMeshSceneNode
by teto » Wed Feb 29, 2012 10:48 pm
- 0 Replies
- 272 Views
- Last post by teto
Wed Feb 29, 2012 10:48 pm
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- Irrlicht Bullet Tutorial Modified
by GameDude » Sun Feb 26, 2012 11:09 pm
- 2 Replies
- 633 Views
- Last post by GameDude
Mon Feb 27, 2012 11:20 pm
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- Camera for RPG
by JVr » Thu Jan 12, 2012 1:09 am
- 6 Replies
- 1087 Views
- Last post by Alx101
Wed Feb 15, 2012 1:27 pm
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- (C++) File Selector/Dialog v1.1
by JP » Mon Sep 08, 2008 9:41 am
- 34 Replies
- 9710 Views
- Last post by shadowslair
Mon Feb 13, 2012 8:55 am
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- Conversion of core::stringw / wchar_t* into f32 and s32
by smso » Thu Feb 09, 2012 1:02 pm
- 2 Replies
- 317 Views
- Last post by smso
Thu Feb 09, 2012 1:56 pm
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- Count down button
by RdR » Wed Feb 08, 2012 3:31 pm
- 0 Replies
- 352 Views
- Last post by RdR
Wed Feb 08, 2012 3:31 pm
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- Kinect & Irrlicht
by Tekkai » Mon Jan 30, 2012 4:25 pm
- 1 Replies
- 613 Views
- Last post by Virion
Sat Feb 04, 2012 2:36 am
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- Simple cloud layer SceneNode
by tbw » Mon May 16, 2011 6:50 pm
- 42 Replies
- 4912 Views
- Last post by ap369
Thu Feb 02, 2012 11:40 pm
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- Code Editor GUI Component.
by christianclavet » Thu Jun 16, 2011 4:37 pm
- 29 Replies
- 3103 Views
- Last post by christianclavet
Tue Jan 31, 2012 7:16 pm
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- truevision and GI terrain
by djoker » Sun Jan 22, 2012 2:41 pm
- 2 Replies
- 527 Views
- Last post by jorgerosa
Fri Jan 27, 2012 4:58 am
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