Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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- Irrlicht Extensions on Github
by chronologicaldot » Sun Apr 22, 2018 4:55 am
- 0 Replies
- 17 Views
- Last post by chronologicaldot
Sun Apr 22, 2018 4:55 am
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- Simple macros for init code
by Dreadstew » Tue Mar 13, 2018 11:03 pm
- 2 Replies
- 126 Views
- Last post by Dreadstew
Thu Mar 15, 2018 10:55 pm
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- Simple Imagebutton and StatusBar
by Gruftsocke » Sun Feb 18, 2018 8:46 pm
- 0 Replies
- 103 Views
- Last post by Gruftsocke
Sun Feb 18, 2018 8:46 pm
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- Updating Tangents and Binormals for Skinned and Morphed Anim
by Vectrotek » Wed Sep 09, 2015 10:11 pm
- 26 Replies
- 4565 Views
- Last post by devsh
Tue Feb 13, 2018 8:36 pm
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- GLSL header to force Early-Z
by devsh » Sat May 27, 2017 8:05 am
- 1 Replies
- 422 Views
- Last post by devsh
Mon Feb 05, 2018 6:50 pm
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- WANT 4x SPEEDUPS on CPU-side CODE??? SIMD IRRLICHT VECTORS!
by devsh » Fri Sep 05, 2014 3:52 am
- 50 Replies
- 11770 Views
- Last post by devsh
Tue Jan 16, 2018 4:50 pm
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- GWEN/GWork Irrlicht Renderer
by kklouzal » Fri Jun 27, 2014 1:57 am
- 43 Replies
- 9402 Views
- Last post by kklouzal
Wed Jan 10, 2018 8:50 am
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- A smaller class for manipulating texture data before upload
by devsh » Sat Dec 02, 2017 11:36 am
- 0 Replies
- 177 Views
- Last post by devsh
Sat Dec 02, 2017 11:36 am
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- LensFlareSceneNode with occlusion query
by tbw » Sun Sep 04, 2011 6:14 am
- 36 Replies
- 9942 Views
- Last post by robmar
Mon Aug 14, 2017 10:25 am
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- Really Easy Mesh Clicking!
by tdkr80 » Mon Aug 22, 2016 3:50 pm
- 8 Replies
- 1135 Views
- Last post by ppsychrite
Fri Apr 14, 2017 9:41 pm
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- Cast. A Ray Marching Based Rendering
by kornwaretm » Mon Feb 06, 2017 9:13 am
- 6 Replies
- 754 Views
- Last post by kornwaretm
Thu Feb 09, 2017 5:25 pm
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- Know how to write efficient shaders (Instruction Latencies)
by devsh » Tue Jan 17, 2017 10:23 am
- 2 Replies
- 488 Views
- Last post by Vectrotek
Fri Jan 20, 2017 5:09 pm
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- TextArea GUI Element [v1.0]
by RdR » Mon May 30, 2011 10:09 am
- 35 Replies
- 86582 Views
- Last post by agnas
Tue Jan 17, 2017 1:12 pm
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- CMake build script
by Darktib » Fri May 15, 2015 7:07 pm
- 20 Replies
- 4268 Views
- Last post by CuteAlien
Tue Jan 03, 2017 11:11 am
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- 2d matrix for 2d transformation and drawing
by kornwaretm » Thu Dec 22, 2016 5:14 pm
- 1 Replies
- 434 Views
- Last post by chronologicaldot
Sat Dec 24, 2016 1:28 am
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- IK Fabrik, Jacobian inverse LS, SVD, Transpose + CCDs
by thanhle » Sat Feb 21, 2015 5:01 pm
- 10 Replies
- 3339 Views
- Last post by Vectrotek
Thu Dec 01, 2016 5:59 pm
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- Custom Maya Camera Animator
by Mel » Mon Oct 24, 2016 11:23 am
- 3 Replies
- 514 Views
- Last post by Vectrotek
Thu Nov 03, 2016 8:56 pm
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- Point Cloud Scene Node
by Wol101 » Mon Oct 03, 2016 7:33 pm
- 5 Replies
- 898 Views
- Last post by Wol101
Wed Oct 05, 2016 8:35 am
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- Hardware Skinning for Irrlicht 1.7
by christianclavet » Thu Nov 25, 2010 1:07 pm
- 34 Replies
- 12669 Views
- Last post by devsh
Sat Sep 24, 2016 6:16 pm
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- Connecting terrein nodes
by diho » Fri Feb 12, 2016 7:12 pm
- 1 Replies
- 921 Views
- Last post by christianclavet
Sun Sep 04, 2016 6:47 pm
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- DFF mesh format loader
by loki1985 » Fri Sep 26, 2008 4:33 pm
- 81 Replies
- 32880 Views
- Last post by SLC
Sun Aug 28, 2016 4:24 am
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- Theora video wrapper
by zet.dp.ua » Mon Jul 16, 2007 9:54 am
- 7 Replies
- 5185 Views
- Last post by tecan
Sat Aug 13, 2016 5:34 pm
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- IrrAssimp (mesh import/export)
by JLouisB » Sat May 02, 2015 5:44 pm
- 12 Replies
- 4407 Views
- Last post by christianclavet
Sun Aug 07, 2016 10:27 pm
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- New GUI class addons for Irrlicht.
by christianclavet » Sat Aug 06, 2016 8:52 pm
- 0 Replies
- 567 Views
- Last post by christianclavet
Sat Aug 06, 2016 8:52 pm
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- 32 Bit OBJ File reading
by Wol101 » Tue Jul 05, 2016 9:48 am
- 8 Replies
- 1054 Views
- Last post by CuteAlien
Wed Jul 06, 2016 10:24 am
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- Loading Textures from Qt resources
by Wol101 » Fri Jun 03, 2016 8:44 am
- 3 Replies
- 664 Views
- Last post by hendu
Tue Jul 05, 2016 9:47 am
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- xml based postprocessing framework
by tbw » Mon May 02, 2011 7:59 pm
- 125 Replies
- 135499 Views
- Last post by Vectrotek
Sun Jul 03, 2016 1:20 am
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- Postprocessing Example
by mongoose7 » Sun Apr 20, 2014 3:48 am
- 2 Replies
- 1354 Views
- Last post by Vectrotek
Wed Jun 29, 2016 4:30 pm
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- Marching Cubes/Voxel World
by Sudi » Sun Dec 06, 2015 12:51 pm
- 6 Replies
- 1755 Views
- Last post by christianclavet
Mon Jun 27, 2016 1:46 am
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- Environment Mapping with Irrlicht
by Mel » Tue Dec 22, 2015 5:23 pm
- 37 Replies
- 5193 Views
- Last post by christianclavet
Sun Jun 26, 2016 4:20 pm
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- Faster Mesh Welding (Patch)
by Foaly » Fri Apr 22, 2016 5:15 pm
- 4 Replies
- 1008 Views
- Last post by devsh
Mon May 02, 2016 10:54 am
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- Vertex Normal Quantization With PSNR equivalent >100db
by devsh » Fri Mar 04, 2016 10:37 am
- 4 Replies
- 868 Views
- Last post by devsh
Mon Apr 25, 2016 3:05 pm
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- Graph2D
by chronologicaldot » Thu Jan 24, 2013 9:20 am
- 9 Replies
- 2644 Views
- Last post by chronologicaldot
Mon Mar 21, 2016 4:21 am
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- Shadow Mapping Example for OpenGL
by mongoose7 » Wed Aug 05, 2015 10:15 am
- 9 Replies
- 2211 Views
- Last post by BirdaoGwra
Wed Feb 03, 2016 4:28 am
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- How to Move MyEventReceiver into a separate file
by Asimov » Mon Dec 15, 2014 12:16 am
- 7 Replies
- 2132 Views
- Last post by Asimov
Thu Jan 28, 2016 11:39 pm
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- Signals and Slots GUI wrapper
by SLC » Sat Dec 12, 2015 1:13 am
- 1 Replies
- 895 Views
- Last post by Sudi
Fri Dec 25, 2015 12:45 am
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- Anaglyph rendering.
by Luke » Mon May 04, 2009 12:53 pm
- 28 Replies
- 28559 Views
- Last post by Guillaum
Thu Nov 26, 2015 7:49 pm
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- High Dynamic Range Rendering in Irrlicht
by slavik262 » Tue Sep 07, 2010 11:50 pm
- 9 Replies
- 6215 Views
- Last post by Jibreel Yahya
Wed Oct 28, 2015 10:19 pm
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- Jumping CollisionResponceAnimator
by JPulham » Sun Sep 17, 2006 6:26 pm
- 10 Replies
- 6223 Views
- Last post by CuteAlien
Mon Sep 07, 2015 12:09 pm
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- Support auto utf cjk line wrapping
by benau » Fri Aug 28, 2015 12:37 pm
- 4 Replies
- 1263 Views
- Last post by CuteAlien
Sat Aug 29, 2015 11:54 am
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- Grouping element
by chronologicaldot » Sat Jul 25, 2015 7:11 pm
- 1 Replies
- 1224 Views
- Last post by MyGrandmaWheels
Thu Aug 06, 2015 5:53 am
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- Irrlicht setMaterialTexture from UIImage (iOS)
by mokka » Thu Jul 30, 2015 4:33 pm
- 2 Replies
- 1085 Views
- Last post by chronologicaldot
Fri Jul 31, 2015 2:24 am
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- SceneNodeAnimatorFollowSpline(with rotation)
by hahajiang » Tue May 26, 2015 8:55 am
- 1 Replies
- 1053 Views
- Last post by hahajiang
Tue May 26, 2015 8:59 am
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- GUIDropdownSelector
by chronologicaldot » Thu May 14, 2015 7:45 pm
- 4 Replies
- 1420 Views
- Last post by chronologicaldot
Mon May 18, 2015 4:21 am
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- (C++) Simple speed profiler
by CuteAlien » Thu May 04, 2006 4:33 pm
- 2 Replies
- 8056 Views
- Last post by CuteAlien
Fri May 15, 2015 2:45 pm
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- Color picker gui
by Ovan » Mon Dec 22, 2014 1:23 am
- 29 Replies
- 5518 Views
- Last post by CuteAlien
Sat Apr 25, 2015 4:00 pm
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- The Witcher 2 / Redkit mesh loader/writer
by JLouisB » Sat Nov 23, 2013 2:14 pm
- 3 Replies
- 5445 Views
- Last post by JLouisB
Sat Apr 18, 2015 3:48 pm
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- Oculus Rift Development Kit 2-support
by Suvi » Tue Aug 05, 2014 6:44 pm
- 9 Replies
- 4570 Views
- Last post by luthyr
Mon Apr 06, 2015 6:01 pm
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- CGUITreeCtrl slight change
by Seven » Sun Apr 05, 2015 2:14 pm
- 0 Replies
- 1062 Views
- Last post by Seven
Sun Apr 05, 2015 2:14 pm
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- (C++) Aiming: Lead angle/vector to target
by Xaron » Fri Feb 03, 2006 11:10 am
- 3 Replies
- 4870 Views
- Last post by chronologicaldot
Tue Mar 17, 2015 12:47 am
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