Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
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- [TUTORIAL???] Volumetric Fog + Bloom
by Abraxas) » Mon Apr 29, 2013 2:02 pm
- 12 Replies
- 321 Views
- Last post by CuteAlien
Wed May 15, 2013 10:59 pm
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- draw3DCircle
by wing64 » Sat Mar 31, 2012 4:00 am
- 11 Replies
- 1125 Views
- Last post by Abraxas)
Tue May 14, 2013 5:04 pm
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- 3rd person camera #3,267 (C&C needed for newbie)
by ultramedia » Sat May 17, 2008 2:11 pm
- 26 Replies
- 11062 Views
- Last post by jrlago
Sat May 04, 2013 1:36 pm
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- Triplanar mapping shader with normal map support
by Mel » Sat Jan 12, 2013 5:20 pm
- 15 Replies
- 725 Views
- Last post by Mel
Thu May 02, 2013 8:08 am
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- draw 2d batch, Rectangles as destinations
by Mel » Thu May 20, 2010 11:53 pm
- 18 Replies
- 1931 Views
- Last post by Mel
Thu May 02, 2013 8:07 am
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- movement direction functions
by Seven » Sun Mar 03, 2013 9:08 pm
- 3 Replies
- 387 Views
- Last post by Seven
Tue Apr 16, 2013 7:48 pm
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- CUnrealMeshFileLoader
by wing64 » Sat May 19, 2012 9:19 am
- 10 Replies
- 1029 Views
- Last post by HellFlip
Sun Apr 14, 2013 9:03 pm
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- Decal mesh generator
by Sudi » Wed Jan 11, 2012 3:55 pm
- 10 Replies
- 1082 Views
- Last post by belfegor
Sat Apr 13, 2013 12:10 pm
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- CLinearColorGradient
by gerdb » Tue Mar 26, 2013 1:59 am
- 5 Replies
- 245 Views
- Last post by chronologicaldot
Thu Mar 28, 2013 4:46 am
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- [C++] GUI Advanced Window for Irr 1.8
by xterminhate » Fri Mar 08, 2013 8:21 pm
- 4 Replies
- 586 Views
- Last post by xterminhate
Sun Mar 10, 2013 7:36 am
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- Hardware Skinning for Irrlicht 1.7
by christianclavet » Thu Nov 25, 2010 1:07 pm
- 29 Replies
- 4069 Views
- Last post by etreum79
Thu Mar 07, 2013 3:07 pm
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- Irrlicht SceneNodes Collection 2012
by gerdb » Tue Mar 13, 2012 6:43 pm
- 15 Replies
- 1815 Views
- Last post by ikam
Tue Mar 05, 2013 6:32 am
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- [C++] GUI Magnet Window Manager for Irrlicht 1.8
by xterminhate » Sun Mar 03, 2013 10:49 am
- 3 Replies
- 382 Views
- Last post by chronologicaldot
Tue Mar 05, 2013 1:45 am
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- TowerDefenseStarterKit
by Sudi » Fri Feb 22, 2013 11:36 pm
- 0 Replies
- 278 Views
- Last post by Sudi
Fri Feb 22, 2013 11:36 pm
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- GuiNeedleIndicator for Irr
by dalerank2 » Fri May 21, 2010 10:41 am
- 5 Replies
- 1337 Views
- Last post by newleon
Thu Feb 21, 2013 7:06 am
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- Pressing ESC to close the application.
by Mel » Wed Feb 20, 2013 11:12 am
- 5 Replies
- 237 Views
- Last post by The_Glitch
Thu Feb 21, 2013 3:06 am
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- IrrlichtML CGUITTFont addition..
by archilife » Sun Jul 04, 2010 6:45 am
- 19 Replies
- 3357 Views
- Last post by Nadro
Wed Feb 20, 2013 10:21 am
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- Half-Life BSP Loader
by saderbiscut » Sun Feb 17, 2013 9:08 pm
- 4 Replies
- 321 Views
- Last post by christianclavet
Wed Feb 20, 2013 1:22 am
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- LensFlareSceneNode with occlusion query
by tbw » Sun Sep 04, 2011 6:14 am
- 35 Replies
- 3613 Views
- Last post by Erelas
Tue Feb 19, 2013 7:09 pm
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- Editor style Grid SceneNode [Updated: Sept. 27, 2009]
by Dark_Kilauea » Sun Nov 25, 2007 7:57 am
- 74 Replies
- 25187 Views
- Last post by CuteAlien
Sat Feb 02, 2013 12:04 pm
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- SoundSceneNode
by RdR » Wed Jan 30, 2013 3:10 pm
- 2 Replies
- 533 Views
- Last post by RdR
Fri Feb 01, 2013 10:31 pm
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- Graph2D
by chronologicaldot » Thu Jan 24, 2013 9:20 am
- 7 Replies
- 438 Views
- Last post by chronologicaldot
Wed Jan 30, 2013 7:11 am
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- (Yet another?) motion trail scene node.
by Mel » Sun Sep 30, 2012 7:02 pm
- 9 Replies
- 859 Views
- Last post by Mel
Sat Jan 26, 2013 2:43 pm
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- [Tutorial]Using HLSLshaders for bumpmapping + lighting (WIP)
by Abraxas) » Sat Oct 20, 2012 11:15 pm
- 28 Replies
- 1402 Views
- Last post by Abraxas)
Sun Jan 20, 2013 4:13 am
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- matrixToQuaternion
by wing64 » Wed Jan 16, 2013 5:43 am
- 5 Replies
- 173 Views
- Last post by fmx
Wed Jan 16, 2013 12:09 pm
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- rain in irrlicht + spark (time to give something back :) )
by EvIl_DeViL » Sun Jan 13, 2013 6:32 pm
- 7 Replies
- 486 Views
- Last post by tecan
Wed Jan 16, 2013 9:58 am
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- To rotate / revolve node in world space & in local space
by smso » Wed Dec 26, 2012 4:03 pm
- 8 Replies
- 581 Views
- Last post by smso
Mon Jan 07, 2013 1:52 pm
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- [C++] Reflective Water (conversion from .NET)
by sio2 » Sat Nov 11, 2006 2:45 pm
- 58 Replies
- 20356 Views
- Last post by robmar
Wed Jan 02, 2013 7:59 pm
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- Arbitrary Scene Node FPS Animator
by cheshirekow » Wed Aug 05, 2009 5:31 pm
- 9 Replies
- 5114 Views
- Last post by byllgrim
Sun Dec 09, 2012 9:31 pm
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- Texture sprite sheet animator using matrix.
by _Neo » Thu Dec 06, 2012 2:59 pm
- 0 Replies
- 340 Views
- Last post by _Neo
Thu Dec 06, 2012 2:59 pm
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- Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
by marsupial » Fri Nov 30, 2012 1:27 pm
- 3 Replies
- 286 Views
- Last post by marsupial
Thu Dec 06, 2012 8:58 am
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- COpenGLTexture with PBO
by dalerank2 » Fri Nov 23, 2012 11:18 am
- 4 Replies
- 343 Views
- Last post by dalerank2
Fri Nov 23, 2012 8:33 pm
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- Irrlicht & Bullet Physics 2
by GameDude » Sun Nov 11, 2012 10:12 pm
- 1 Replies
- 530 Views
- Last post by randomMesh
Tue Nov 20, 2012 3:26 am
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- irr_ptr
by Ethon » Sat Dec 03, 2011 1:07 pm
- 11 Replies
- 1031 Views
- Last post by REDDemon
Sun Nov 18, 2012 7:54 pm
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- A Code Snippet To Help Clarify Pointers/References
by kklouzal » Sat Nov 17, 2012 10:09 pm
- 0 Replies
- 212 Views
- Last post by kklouzal
Sat Nov 17, 2012 10:09 pm
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- xml based postprocessing framework
by tbw » Mon May 02, 2011 7:59 pm
- 109 Replies
- 110257 Views
- Last post by ACE247
Sat Nov 17, 2012 9:26 pm
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- (C++) Render To Texture Skybox
by bitplane » Thu May 18, 2006 11:24 pm
- 10 Replies
- 5105 Views
- Last post by Dareltibus
Fri Nov 16, 2012 11:00 am
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- Adjusting for variable frame rate to prevent jitter
by Abraxas) » Mon Nov 12, 2012 5:09 am
- 0 Replies
- 331 Views
- Last post by Abraxas)
Mon Nov 12, 2012 5:09 am
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- Noise functions, saves to image
by Quinnx » Fri Dec 17, 2010 10:51 am
- 14 Replies
- 2040 Views
- Last post by Granyte
Sun Nov 04, 2012 10:25 pm
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- Simple Spherical terrain
by Grz- » Wed Jan 26, 2011 11:34 pm
- 27 Replies
- 4820 Views
- Last post by hybrid
Wed Oct 31, 2012 12:19 am
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- Example Irrlicht : Really huge territory
by Jinto » Fri Oct 30, 2009 7:14 am
- 16 Replies
- 4074 Views
- Last post by whtemple1959
Tue Oct 30, 2012 10:42 pm
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- To control NPC to face a target gradually
by smso » Tue Oct 09, 2012 10:57 am
- 0 Replies
- 366 Views
- Last post by smso
Tue Oct 09, 2012 10:57 am
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- irrlicht::audio interested?
by labidus » Sun Sep 30, 2012 8:57 pm
- 3 Replies
- 434 Views
- Last post by hybrid
Mon Oct 01, 2012 8:14 am
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- Gile[s] loader
by Sudi » Sat Jan 17, 2009 3:59 pm
- 23 Replies
- 4411 Views
- Last post by itsagam
Sat Sep 15, 2012 2:51 pm
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- Example use of the Recast Navigation Library in Irrlicht
by smso » Thu Sep 13, 2012 12:04 pm
- 1 Replies
- 502 Views
- Last post by itsagam
Sat Sep 15, 2012 1:29 pm
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- TextArea GUI Element [v1.0]
by RdR » Mon May 30, 2011 10:09 am
- 29 Replies
- 46028 Views
- Last post by Nemain
Tue Sep 11, 2012 2:35 pm
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- shader compilation configuration structure
by Mel » Wed Sep 05, 2012 6:27 pm
- 7 Replies
- 520 Views
- Last post by hendu
Fri Sep 07, 2012 1:29 pm
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- 2D images with rotation
by Lonesome Ducky » Sun Feb 15, 2009 2:09 am
- 36 Replies
- 12518 Views
- Last post by arnir
Wed Sep 05, 2012 12:09 pm
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- How to collide boxes to each other and to a camera
by sergeych92 » Wed Sep 05, 2012 8:59 am
- 0 Replies
- 252 Views
- Last post by sergeych92
Wed Sep 05, 2012 8:59 am
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- Havok Integration: a simple demo
by mym2o » Tue Aug 28, 2012 1:38 am
- 0 Replies
- 559 Views
- Last post by mym2o
Tue Aug 28, 2012 1:38 am
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