You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
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- Rigged Face
by khatarat » Thu Dec 27, 2012 12:58 pm
- 9 Replies
- 272 Views
- Last post by robmar
Thu Jan 03, 2013 3:59 pm
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- HLSL texture indexing in Irrlicht
by robmar » Thu Dec 27, 2012 8:11 pm
- 19 Replies
- 315 Views
- Last post by robmar
Sun Dec 30, 2012 8:48 pm
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- Disable Stencil Self Shadowing
by xilefian » Sat Dec 29, 2012 1:22 pm
- 2 Replies
- 127 Views
- Last post by xilefian
Sat Dec 29, 2012 4:14 pm
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- HLSL Texture Array Support
by robmar » Thu Dec 27, 2012 1:40 pm
- 7 Replies
- 216 Views
- Last post by hendu
Fri Dec 28, 2012 11:07 am
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- export scene to FBX
by khatarat » Wed Dec 19, 2012 10:43 am
- 1 Replies
- 117 Views
- Last post by hybrid
Wed Dec 19, 2012 1:55 pm
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- [SOLVED] ogl-es branch, shader driver (2), not rendering
by darkphoenix16 » Tue Apr 26, 2011 10:10 am
- 17 Replies
- 1264 Views
- Last post by Nadro
Wed Dec 19, 2012 12:06 pm
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- What happend to mesh after applying lightmap?
by _Neo » Mon Dec 17, 2012 6:35 am
- 1 Replies
- 119 Views
- Last post by hybrid
Mon Dec 17, 2012 8:13 am
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- Utilizing Vertex Layouts
by MrGuy » Mon Oct 29, 2012 11:12 pm
- 18 Replies
- 640 Views
- Last post by Granyte
Sat Dec 15, 2012 8:50 pm
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- Getting Irrlicht to work with mingw 4.6.2 or 4.7
by pwnstar23 » Tue Oct 09, 2012 6:06 am
- 3 Replies
- 384 Views
- Last post by htao2603
Sat Dec 15, 2012 1:54 pm
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- Custom Shader in OpenGL ES 2.0
by codetiger » Tue Dec 04, 2012 10:36 am
- 3 Replies
- 295 Views
- Last post by Nadro
Thu Dec 13, 2012 2:09 am
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- Is this a bug or intended? Memory management issue
by wqking » Fri Nov 16, 2012 2:17 am
- 3 Replies
- 251 Views
- Last post by chronologicaldot
Fri Dec 07, 2012 7:07 pm
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- How to override the "drawAll()" method of the scene manager?
by Mel » Fri Nov 30, 2012 11:55 am
- 11 Replies
- 391 Views
- Last post by Mel
Thu Dec 06, 2012 7:13 pm
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- cube fracture function optimization
by oringe » Thu Dec 06, 2012 7:47 am
- 4 Replies
- 178 Views
- Last post by codetiger
Thu Dec 06, 2012 8:57 am
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- String allocation problem?
by _Neo » Tue Dec 04, 2012 3:09 am
- 10 Replies
- 210 Views
- Last post by Abraxas)
Thu Dec 06, 2012 5:56 am
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- IOS and Opengl ES 2
by kramjones4 » Wed Aug 03, 2011 5:46 pm
- 15 Replies
- 1053 Views
- Last post by hybrid
Mon Dec 03, 2012 7:57 am
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- Code Design for my game
by st0ph » Sat Dec 01, 2012 7:33 pm
- 7 Replies
- 697 Views
- Last post by st0ph
Thu Jan 31, 2013 2:10 pm
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- PhysX 3.## terrain
by GameMkaeerWannaBe » Mon Nov 26, 2012 9:57 pm
- 4 Replies
- 241 Views
- Last post by GameMkaeerWannaBe
Sat Dec 01, 2012 2:25 am
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- reading pixel from 16bit float texture
by Granyte » Thu Nov 22, 2012 11:09 pm
- 6 Replies
- 296 Views
- Last post by REDDemon
Fri Nov 30, 2012 9:57 am
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- Using of right-handed projection matrix in Irrlicht
by Egret » Mon Nov 26, 2012 9:22 am
- 2 Replies
- 185 Views
- Last post by Egret
Mon Nov 26, 2012 2:56 pm
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- Android Irrlicht Compling Error: Argument list too long
by balrajbalraj007 » Sun Mar 27, 2011 3:57 pm
- 15 Replies
- 3870 Views
- Last post by Nadro
Sat Nov 24, 2012 3:18 am
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- Problems of rendering 2D images
by beof » Fri Nov 23, 2012 1:22 am
- 2 Replies
- 151 Views
- Last post by beof
Fri Nov 23, 2012 5:50 am
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- We are Looking IRRLICHT development.
by elfin » Wed Nov 21, 2012 2:42 pm
- 1 Replies
- 277 Views
- Last post by hybrid
Wed Nov 21, 2012 9:18 pm
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- Scene Node vibrating if followed by camera
by Andi.Dascalu » Wed Sep 21, 2011 6:53 am
- 11 Replies
- 582 Views
- Last post by Abraxas)
Tue Nov 20, 2012 7:25 pm
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- Irrlicht and OpenGL
by Donner » Fri Nov 16, 2012 12:51 pm
- 3 Replies
- 314 Views
- Last post by mongoose7
Mon Nov 19, 2012 10:29 am
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- Irrlicht 1.8 and TriangleSelector/getCollisionPoint
by JanxMP » Thu Nov 15, 2012 12:21 am
- 2 Replies
- 200 Views
- Last post by JanxMP
Fri Nov 16, 2012 4:24 pm
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- problem of meshes in havok integation
by wuallen » Thu Nov 15, 2012 3:47 am
- 1 Replies
- 91 Views
- Last post by MrGuy
Thu Nov 15, 2012 6:42 pm
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- [SOLVED] Culling messed up with OpenGL + Intel Graphics
by Masterhawk » Wed Nov 14, 2012 4:57 pm
- 5 Replies
- 215 Views
- Last post by Masterhawk
Thu Nov 15, 2012 8:08 am
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- IGUIEditBox setText() causing crash
by will.i.am » Wed Nov 14, 2012 6:39 pm
- 1 Replies
- 114 Views
- Last post by will.i.am
Wed Nov 14, 2012 8:21 pm
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- how to convert the left-handed coordinate to right-handed?
by wuallen » Mon Nov 12, 2012 3:35 am
- 4 Replies
- 207 Views
- Last post by wuallen
Wed Nov 14, 2012 3:31 am
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- [GLSL] Uniform array problem
by codetiger » Sat Nov 10, 2012 11:29 am
- 6 Replies
- 302 Views
- Last post by Granyte
Sun Nov 11, 2012 9:26 am
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- 1.7.3: RemoveAllTextures - Textures not always deleted..
by robmar » Sun Nov 04, 2012 4:31 pm
- 36 Replies
- 493 Views
- Last post by robmar
Sun Nov 11, 2012 12:15 am
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- Shader handling in 1.8 has changed?
by christianclavet » Fri Nov 09, 2012 12:45 am
- 11 Replies
- 323 Views
- Last post by Granyte
Sat Nov 10, 2012 3:39 am
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- CBeeBies Uki Style Rendering
by codetiger » Thu Nov 08, 2012 3:49 am
- 2 Replies
- 150 Views
- Last post by fmx
Thu Nov 08, 2012 6:30 pm
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- Which physics library is easiest to integrate into irrlicht?
by insidious611 » Wed Oct 24, 2012 8:22 pm
- 9 Replies
- 562 Views
- Last post by Granyte
Fri Nov 02, 2012 7:39 pm
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- finding sceneNodes in a region
by Granyte » Fri Oct 26, 2012 8:58 am
- 17 Replies
- 372 Views
- Last post by serengeor
Wed Oct 31, 2012 8:25 pm
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- GLSL shader problem.
by christianclavet » Sun Oct 28, 2012 6:43 pm
- 3 Replies
- 310 Views
- Last post by devsh
Wed Oct 31, 2012 8:00 pm
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- Get a transform matrix with quaternon... [SOLVED]
by Mel » Sun Oct 28, 2012 6:13 pm
- 2 Replies
- 166 Views
- Last post by Mel
Mon Oct 29, 2012 1:30 pm
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- I need to know collisions for building track supports
by RollerSimmer » Sat Oct 27, 2012 12:04 am
- 2 Replies
- 138 Views
- Last post by CuteAlien
Mon Oct 29, 2012 12:12 pm
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- Blending using multiply
by Adversus » Wed Oct 24, 2012 2:41 pm
- 3 Replies
- 192 Views
- Last post by Mel
Thu Oct 25, 2012 12:52 am
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- Inaccurate/slow bone parenting?
by Ruxify » Tue Oct 16, 2012 1:59 am
- 6 Replies
- 242 Views
- Last post by Ruxify
Wed Oct 24, 2012 4:00 am
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- Depth Buffer to texture
by slavik262 » Tue Apr 13, 2010 3:19 pm
- 13 Replies
- 1954 Views
- Last post by devsh
Thu Oct 18, 2012 7:17 pm
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- [solved] Atmospheric shader problem
by Puck6633 » Mon Oct 15, 2012 4:53 pm
- 8 Replies
- 380 Views
- Last post by Puck6633
Wed Oct 17, 2012 3:35 pm
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- How to read different animation frame from '.x' file?
by _Neo » Mon Oct 15, 2012 2:37 pm
- 5 Replies
- 240 Views
- Last post by Mel
Tue Oct 16, 2012 1:02 pm
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- Problem with terrain mesh (solved)
by disaipe » Sat Oct 13, 2012 7:58 am
- 5 Replies
- 277 Views
- Last post by disaipe
Mon Oct 15, 2012 5:46 am
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- [solved]Exaggerated high light rendering...
by _Neo » Wed Oct 10, 2012 12:45 pm
- 6 Replies
- 330 Views
- Last post by hybrid
Sun Oct 14, 2012 3:28 pm
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- Graphical Glitches
by SuperMooDuck » Sat Oct 13, 2012 5:01 am
- 4 Replies
- 233 Views
- Last post by SuperMooDuck
Sun Oct 14, 2012 8:54 am
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- Irrlicht precompiled hader
by Granyte » Fri Oct 12, 2012 6:56 pm
- 3 Replies
- 190 Views
- Last post by Mel
Sat Oct 13, 2012 5:06 pm
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- opengl-es 2.0 problem
by hongjunyu128 » Fri Sep 28, 2012 6:53 am
- 6 Replies
- 415 Views
- Last post by hongjunyu128
Tue Oct 09, 2012 5:09 am
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- Advanced stencil buffer ops
by Kalda » Sun Oct 07, 2012 5:40 pm
- 11 Replies
- 440 Views
- Last post by TheMrCerebro
Tue Oct 09, 2012 11:26 pm
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- Polar texture mapping a CSphereSceneNode
by Puck6633 » Sun Oct 07, 2012 6:12 pm
- 4 Replies
- 185 Views
- Last post by Puck6633
Mon Oct 08, 2012 6:45 am
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