You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
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- HELP- i just want to draw an image over and over and over
by digijohnny » Thu Jun 13, 2013 6:54 pm
- 3 Replies
- 79 Views
- Last post by hybrid
Wed Jun 19, 2013 8:59 am
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- iphone ogl-es low fps
by penguin03 » Fri Apr 19, 2013 11:55 am
- 10 Replies
- 176 Views
- Last post by Adversus
Tue Jun 18, 2013 4:33 pm
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- 8 bit or single bit texture format
by vivekSivamRP » Sat Jun 15, 2013 6:51 am
- 3 Replies
- 42 Views
- Last post by hendu
Sat Jun 15, 2013 10:44 am
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- [SOLVED] add Texture to IInstancedMeshSceneNode
by ritti » Sat Jun 01, 2013 2:16 pm
- 14 Replies
- 200 Views
- Last post by hendu
Mon Jun 10, 2013 1:54 pm
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- Hardware skinning by shader-pipeline branch
by penguin03 » Thu May 23, 2013 1:37 pm
- 4 Replies
- 151 Views
- Last post by RdR
Thu Jun 06, 2013 3:37 pm
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- Black textures and depth sorting in Irrlicht 1.8
by ison » Sat May 25, 2013 1:25 pm
- 7 Replies
- 152 Views
- Last post by ison
Wed Jun 05, 2013 7:25 pm
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- IrrBullet and Y model position
by jrlago » Tue Jun 04, 2013 9:23 pm
- 2 Replies
- 79 Views
- Last post by smso
Wed Jun 05, 2013 3:47 pm
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- Texture image quality while zooming
by robmar » Fri Apr 19, 2013 11:18 pm
- 52 Replies
- 353 Views
- Last post by robmar
Tue Jun 04, 2013 10:40 pm
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- pvrtc texture compression for the iPhone
by Adversus » Wed Apr 08, 2009 4:24 pm
- 6 Replies
- 453 Views
- Last post by codetiger
Tue Jun 04, 2013 9:32 am
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- Creating a sims3 style character editor.
by rubenwardy » Tue May 28, 2013 11:18 am
- 4 Replies
- 131 Views
- Last post by mongoose7
Tue Jun 04, 2013 3:42 am
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- Irrlicht in 3D CAVE
by Mauin » Mon May 13, 2013 1:58 pm
- 8 Replies
- 317 Views
- Last post by markmze
Thu May 30, 2013 6:56 pm
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- Render to Target Problem
by Riktovitch » Sun May 26, 2013 6:53 pm
- 1 Replies
- 61 Views
- Last post by Riktovitch
Sun May 26, 2013 8:43 pm
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- Akward issue with scenenode rendering
by Granyte » Fri May 24, 2013 2:28 am
- 4 Replies
- 89 Views
- Last post by Nadro
Sat May 25, 2013 1:27 pm
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- Can't get this Working
by The_Glitch » Wed May 22, 2013 10:37 am
- 11 Replies
- 163 Views
- Last post by hybrid
Thu May 23, 2013 10:49 pm
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- Render to texture while reading from existing framebuffer
by Adversus » Tue May 21, 2013 10:43 pm
- 2 Replies
- 61 Views
- Last post by Adversus
Wed May 22, 2013 11:14 am
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- Problem with XEffects and opengl
by Niobium_x » Tue May 14, 2013 9:00 pm
- 7 Replies
- 150 Views
- Last post by mikkis
Sat May 18, 2013 2:50 pm
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- XEffects Shadow Problem
by Riktovitch » Fri May 17, 2013 3:56 am
- 2 Replies
- 94 Views
- Last post by Riktovitch
Sat May 18, 2013 1:02 am
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- ogl-es COgreMeshFileLoader bug
by penguin03 » Wed May 15, 2013 2:04 am
- 10 Replies
- 115 Views
- Last post by mongoose7
Fri May 17, 2013 8:02 am
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- Fixing FPS and render time
by strangers » Mon May 13, 2013 8:44 am
- 7 Replies
- 161 Views
- Last post by strangers
Thu May 16, 2013 6:05 am
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- Compiling irrlicht ogl-es branch for iphone (progress)
by wildrj » Sat Jun 20, 2009 2:09 am
- 145 Replies
- 36974 Views
- Last post by digijohnny
Fri May 10, 2013 5:32 pm
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- [FIXED]Ray collision tests failing...
by christianclavet » Thu May 02, 2013 12:59 am
- 21 Replies
- 341 Views
- Last post by CuteAlien
Tue May 07, 2013 4:47 pm
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- Access to back buffer
by saigo » Wed Apr 15, 2009 2:28 am
- 40 Replies
- 5845 Views
- Last post by robmar
Sat May 04, 2013 12:48 pm
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- Help on implementing glBlitFramebuffer
by robmar » Tue Apr 30, 2013 7:13 pm
- 12 Replies
- 131 Views
- Last post by robmar
Sat May 04, 2013 12:45 pm
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- help Any function can getTexture from memory?
by feelthat » Thu May 02, 2013 5:12 am
- 3 Replies
- 80 Views
- Last post by feelthat
Fri May 03, 2013 4:03 am
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- Backbuffer to memory copy
by rakkar » Wed Sep 23, 2009 6:37 pm
- 8 Replies
- 544 Views
- Last post by robmar
Wed May 01, 2013 11:23 pm
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- GLSL Rim Highlighting
by xilefian » Sun Dec 23, 2012 1:31 pm
- 8 Replies
- 775 Views
- Last post by xilefian
Wed May 01, 2013 4:55 pm
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- Add IES light sources
by tonka » Tue Apr 30, 2013 5:42 am
- 5 Replies
- 168 Views
- Last post by Mel
Wed May 01, 2013 11:19 am
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- [Irrlicht 1.8, MacOSX, OpenGL] EXC_BAD_ACCESS in CursorCtrl
by Masterhawk » Tue Apr 30, 2013 11:16 am
- 14 Replies
- 151 Views
- Last post by Masterhawk
Mon May 20, 2013 3:54 pm
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- Can edit terrain node, but normals won't update!
by ultramedia » Sat Apr 27, 2013 3:51 pm
- 2 Replies
- 87 Views
- Last post by Marthog
Sun Apr 28, 2013 11:13 pm
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- Car paint material at Sketchup quality
by robmar » Thu Apr 25, 2013 10:21 pm
- 1 Replies
- 94 Views
- Last post by robmar
Sat Apr 27, 2013 8:14 pm
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- Loading obj mesh files with 32bit index type
by drhenry » Sun Aug 15, 2010 2:19 pm
- 10 Replies
- 1285 Views
- Last post by Nadro
Fri Apr 26, 2013 7:05 pm
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- ITerrainSceneNodes and irrbullet
by irrbulletIsKillingMe » Fri Apr 26, 2013 7:03 pm
- 0 Replies
- 80 Views
- Last post by irrbulletIsKillingMe
Fri Apr 26, 2013 7:03 pm
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- Error when using irrlicht 1.8 with newton dynamic
by joomextension » Fri Apr 26, 2013 6:38 am
- 4 Replies
- 99 Views
- Last post by joomextension
Fri Apr 26, 2013 2:52 pm
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- About porting to other system like Android
by zcloveqyh » Thu Apr 25, 2013 7:26 am
- 4 Replies
- 113 Views
- Last post by zcloveqyh
Fri Apr 26, 2013 12:13 am
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- [fixed] ztest fail: cause ?
by Ovan » Mon Dec 10, 2012 10:38 pm
- 3 Replies
- 183 Views
- Last post by Ovan
Thu Apr 25, 2013 4:09 am
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- WebGL output from Irrlicht
by robmar » Wed Apr 17, 2013 5:45 pm
- 6 Replies
- 160 Views
- Last post by robmar
Sat Apr 20, 2013 1:01 pm
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- Screen tearing - render modes
by robmar » Wed Apr 17, 2013 5:44 pm
- 11 Replies
- 180 Views
- Last post by robmar
Fri Apr 19, 2013 11:21 pm
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- Texture as Sprites
by Bardor » Wed Apr 17, 2013 8:59 am
- 3 Replies
- 121 Views
- Last post by hybrid
Wed Apr 17, 2013 11:07 am
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- [OGLES2] RTT Problems
by tpost » Thu Mar 28, 2013 3:02 pm
- 7 Replies
- 175 Views
- Last post by vivekSivamRP
Wed Apr 17, 2013 8:39 am
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- Support for bump mapped sub meshes
by robmar » Wed Apr 10, 2013 6:47 pm
- 17 Replies
- 213 Views
- Last post by robmar
Tue Apr 16, 2013 10:43 am
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- A way to combine texture alpha channel w/ vertex alpha?
by helmuthschmitz » Mon Apr 15, 2013 7:01 pm
- 3 Replies
- 70 Views
- Last post by hybrid
Tue Apr 16, 2013 9:27 am
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- objects are displaying twice/shaking
by strangers » Mon Apr 15, 2013 7:42 am
- 0 Replies
- 87 Views
- Last post by strangers
Mon Apr 15, 2013 7:42 am
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- XEffects lighting question
by Seven » Thu Apr 11, 2013 11:29 pm
- 2 Replies
- 103 Views
- Last post by mongoose7
Mon Apr 15, 2013 4:16 am
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- Will this shader work in Irrlicht
by The_Glitch » Fri Apr 12, 2013 11:22 pm
- 1 Replies
- 116 Views
- Last post by Nadro
Sat Apr 13, 2013 7:55 am
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- Control scene without the mouse and keyboard
by daniel_jianfeng » Wed Apr 10, 2013 1:02 pm
- 8 Replies
- 127 Views
- Last post by daniel_jianfeng
Fri Apr 12, 2013 7:34 am
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- [solved] Fragment shader problem on OS X: gl_FragColor
by MyOwnClone » Tue Mar 19, 2013 9:38 am
- 1 Replies
- 129 Views
- Last post by MyOwnClone
Thu Apr 11, 2013 3:04 pm
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- How to animate a rigged model in Irrlicht
by robmar » Sat Feb 23, 2013 3:20 pm
- 4 Replies
- 239 Views
- Last post by robmar
Wed Apr 10, 2013 6:40 pm
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- Random paths
by st0ph » Sat Apr 06, 2013 3:26 pm
- 6 Replies
- 164 Views
- Last post by hybrid
Wed Apr 10, 2013 9:07 am
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- A problem about Method writeImageToFile
by daniel_jianfeng » Fri Apr 05, 2013 6:08 am
- 4 Replies
- 72 Views
- Last post by daniel_jianfeng
Wed Apr 10, 2013 2:45 am
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- Efficient rendering of many dynamic low poly models
by ison » Thu Apr 04, 2013 9:24 pm
- 5 Replies
- 218 Views
- Last post by Granyte
Sun Apr 07, 2013 11:00 pm
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